我在java android studio中使用libgdx。我剛剛開始。我正在開發android手機。我沒有使用任何相機。我想要的只是屏幕所有四邊的精靈反彈而不用敲擊。我試了很多代碼,我認爲會工作,但沒有。我希望你們能幫助我。我期待儘快回答。由於如何讓屏幕兩側的精靈彈跳
這是我有:
SpriteBatch batch;
Texture background;
Sprite backgroundsprite;
Sprite ballsprite;
Texture line;
Texture ballimg;
BitmapFont credits;
BitmapFont input;
BitmapFont play;
float dt;
String string = "";
float ballx;
float bally;
float speedx;
float speedy;
Rectangle screenrect;
Rectangle ballrect;
float screenLeft ;
float screenBottom ;
float screenTop ;
float screenRight ;
@Override
public void create() {
batch = new SpriteBatch();
speedx = 5f * dt;
speedy = 5f * dt;
createsprite();
createbackground();
createtext();
ballx = ballsprite.getX();
bally = ballsprite.getY();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
dt = Gdx.graphics.getDeltaTime();
ballsprite.setPosition(ballx + speedx,ballsprite.getY());
ballsprite.translateX(speedx);
float left = ballrect.getX();
float bottom = ballrect.getY();
float top = bottom + ballrect.getHeight();
float right = left + ballrect.getWidth();
if(left < screenLeft) {
string = "left";
speedx = 5f*dt;
}
if(right > screenRight)
{
string = "right";
speedx = -5f*dt;
}
if(bottom < screenBottom)
{
string = "bottom";
}
if(top > screenTop)
{
string = "top";
}
batch.begin();
backgroundsprite.draw(batch);
ballsprite.draw(batch);
rendertext();
batch.end();
}
public void createbackground() {
background = new Texture("images/BackgroundGodwin.jpg");
backgroundsprite = new Sprite(background);
backgroundsprite.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
screenrect = new Rectangle(0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
screenLeft = screenrect.getX();
screenBottom = screenrect.getY();
screenTop = screenBottom + screenrect.getHeight();
screenRight = screenLeft + screenrect.getWidth();
}
public void createsprite() {
ballimg = new Texture("images/SpriteGodwin.png");
ballsprite = new Sprite(ballimg);
ballsprite.setScale(0.65f);
ballsprite.setPosition(Gdx.graphics.getWidth()/3,Gdx.graphics.getHeight()/2);
ballrect = new Rectangle(ballsprite.getBoundingRectangle());
}
@Override
public void dispose() {
batch.dispose();
ballimg.dispose();
background.dispose();
credits.dispose();
play.dispose();
input.dispose();
line.dispose();
}
public void createtext(){
play = new BitmapFont(Gdx.files.internal("fonts/realfont.fnt"));
play.setColor(com.badlogic.gdx.graphics.Color.GOLD);
credits = new BitmapFont(Gdx.files.internal("fonts/realfont.fnt"));
credits.setColor(com.badlogic.gdx.graphics.Color.GOLD);
input = new BitmapFont(Gdx.files.internal("fonts/realfont.fnt"));
input.setColor(com.badlogic.gdx.graphics.Color.OLIVE);
}
public void rendertext() {
credits.draw(batch, "Maded", Gdx.graphics.getWidth()/7 - 50, Gdx.graphics.getHeight()/9);
play.draw(batch, "Touch the Screen to play!!", Gdx.graphics.getWidth()/2 - 175, Gdx.graphics.getHeight() - 80);
input.draw(batch, string, Gdx.graphics.getWidth()/2 - 160, Gdx.graphics.getHeight() - 120);
}
}
你確切的問題是什麼?你的代碼的哪部分不起作用?更具體一點總會幫助其他人回答你的問題。 – tobloef
我試過這個if語句和translatex來移動精靈,並在碰到一邊時反彈回來。但現在它dosnt移動或反彈 –
你有更多的代碼比你迄今顯示的代碼? – tobloef