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我使用three.js拉伸功能來繪製幾何體,並且我想添加2個紋理,一個用於頂部和底部,另一個用於其他邊。three.js:用於拉伸幾何體的多材質問題
根據This Post它似乎是可能的。但我無法做到這一點。
這裏是我的代碼:
//Create BaseForm (Bottom)
var shape = new THREE.Shape();
shape.moveTo(0,0);
shape.lineTo(0,2);
shape.lineTo(0.5,1.5);
shape.lineTo(1,2);
shape.lineTo(1,0);
shape.lineTo(0.5,0.5);
shape.lineTo(0,0);
//Extrude XScores
var extrudeSettings={amount: 50, bevelEnabled: false, material: 0, extrudeMaterial: 1, steps: 10};
var geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
var material1 = new THREE.MeshStandardMaterial({color: 0x111111, roughness: 0.1, metalness: 0.4, side: THREE.DoubleSide});
var material2 = new THREE.MeshStandardMaterial({color: 0x8dbe8d, roughness: 0.7, metalness: 0, side: THREE.DoubleSide});
var materials = [
material1,
material2];
var localmesh = THREE.SceneUtils.createMultiMaterialObject(geometry,materials);
return localmesh;
,但只有一個紋理適用於所有的面孔(材料2)。
注意:因爲我在擠壓小物件時遇到問題,所以我使用了耳朵。
感謝你的幫助,
嘗試'var localmesh = new THREE.Mesh(geometry,materials);' – prisoner849
它的工作原理。非常感謝你 – Alexglvr