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我有一個玩家類,它的x和y位置是用xPos和yPos操縱的,我想創建一個跟隨玩家的相機。Java - 如何製作跟隨我的播放器的相機? Slick2D
到目前爲止,我已經試過這樣:
Camera類:
import org.newdawn.slick.GameContainer;
public class Camera {
public int offsetMaxX;
public int offsetMaxY;
public int offsetMinX;
public int offsetMinY;
public int camX;
public int camY;
private Player player;
public Camera(Player p) {
//Setting offset max's and minimums
offsetMaxX = 0;
offsetMaxY = 0;
offsetMinX = 0;
offsetMinY = 0;
player = p;
}
public void update(GameContainer gc) {
camX = player.xPos - (gc.getWidth()/2);
camY = player.yPos - (gc.getHeight()/2);
}
}
而我在我的主類渲染功能是:
@Override
public void render(GameContainer gc, StateBasedGame sbg, Graphics g) throws SlickException {
//Translate to camera X and Y
g.translate(-camera.camX, -camera.camY);
//Scaling map
g.scale(3, 3);
//Rendering map
try {
mapRender.render();
} catch (SlickException e1) {
e1.printStackTrace();
}
//Draw player
player1.drawPlayer(g);
}
這工作,但相機而動比玩家慢。我該如何解決這個問題,還是有更好的方法來做到這一點?
任何和所有幫助表示讚賞!