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我有一個名爲「磚」在一個叫做createBrick的函數,它從sprite類擴展而來,我也有一個爲運行時共享導出的名爲「Brick」的庫中創建的影片剪輯。由於某些奇怪的原因,當我運行代碼時,即使在調試代碼時確實創建了磚塊,它仍未顯示在舞臺上。AS3顯示列表和box2d
這裏是功能
public class createBrick extends Sprite {
public function createBrick(_main:Main) {
main = _main;
var go:Brick = new Brick();
addChild(go);
trace(go.x);
brick(475, 235, 30, 30);
}
private function brick(pX: int, pY: int, w: Number, h: Number): void {
var bric:Brick = new Brick();
addChild(bric);
bric.x = pX;
bric.y = pY;
bric.width = w;
bric.height = h;
var polygonShape: b2PolygonShape = new b2PolygonShape();
var polygonFixture: b2FixtureDef = new b2FixtureDef();
polygonShape.SetAsBox(w/2/worldScale, h/2/worldScale);
polygonFixture.shape = polygonShape;
polygonFixture.density = .2;
polygonFixture.restitution = 0.9;
polygonFixture.friction = 0.9;
var brickbodyDef: b2BodyDef = new b2BodyDef();
brickbodyDef.type=b2Body.b2_dynamicBody;
brickbodyDef.userData = bric;
brickbodyDef.position.Set(bric.x/worldScale, bric.y/worldScale);
var theBrick: b2Body = world.CreateBody(brickbodyDef);
theBrick.CreateFixture(polygonFixture);
}
}
同樣的功能完美地工作,如果我有所有的代碼在主文檔類和我看到舞臺上的一塊磚。任何線索我是否沒有正確引用它?
'我有一個從Main文檔類延伸出來的磚類'爲什麼要擴展你的文檔類? – DodgerThud
對不起,這是一個錯字,它是Sprite類的延伸 – Adeel
沒有足夠的信息給出。 – BotMaster