2013-05-20 50 views
0

你好,stackoverflow社區。我遇到了一個我正在爲我的世界製作的mod的問題,並且由於某些原因,塊正在取彼此的名字。Minecraft Modding - 塊互相取名

主模類代碼涉及塊:

public static final Block bloodStone = new BlockBloodStone(160, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("bloodStone"); 
/* Conflict 1: */ public static final Block darkStone = new BlockDarkStone(161, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep); 
/* Conflict 1: */public static final Block darkStoneBrick = new BlockDarkStoneBrick(162, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep); 
/* Conflict 1: */ public static final Block darkGlowstone = new BlockDarkGlowstone(163, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).setLightValue(0.8F); 
/* Conflict 1: */ public static final Block darkStonePillar = new BlockDarkStonePillar(164).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep); 
/* Conflict 1: */ public static final Block darkStoneSmooth = new Block(165, Block.stone.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("darkStoneTop"); 
/* Conflict 1: */ public static final Block darkLog = new BlockDarkLog(166).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep); 
public static final Block darkWood = new Block(167, Block.wood.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("darkWood"); 
/* Conflict 1: */ public static final Block darkWoodFence = new BlockFence(168, "darkWood", Block.fence.blockMaterial).setCreativeTab(CreativeTabs.tabDecorations); 
/* Conflict 2: */ public static final Block darkGrass = new BlockDarkGrass(169, 0).setCreativeTab(CreativeTabs.tabBlock).setHardness(1F).setResistance(2F).setStepSound(Block.soundGrassFootstep).getIndirectPowerOutput("darkStoneTop"); 
public static final Block darkDirt = new Block(170, Block.dirt.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(1F).setResistance(2F).setStepSound(Block.soundGrassFootstep).getIndirectPowerOutput("darkDirt"); 

ModLoader.addName(bloodStone, "\u00a74Bloodstone"); 
/* Conflict 1 */ ModLoader.addName(darkStone, "\u00a78Darkstone"); 
/* Conflict 1 */ ModLoader.addName(darkStoneBrick, "\u00a78Dark StoneBrick"); 
/* Conflict 1 */ ModLoader.addName(darkGlowstone, "\u00a78Dark Glowbrick"); 
ModLoader.addName(darkStoneChunk, "\u00a78Darkstone Chunk"); 
ModLoader.addName(darkStoneIngot, "\u00a78Darkstone Brick"); 
/* Conflict 1 */ ModLoader.addName(darkStonePillar, "\u00a78Darkstone Pillar"); 
/* Conflict 2 */ ModLoader.addName(darkStoneSmooth, "\u00a78Smooth Darkstone"); 
/* Conflict 1 */ ModLoader.addName(darkLog, "\u00a78Smooth Dark Log"); 
ModLoader.addName(darkWood, "\u00a78Darkwood"); 
/* Conflict 1 */ ModLoader.addName(darkWoodFence, "\u00a78Darkwood Fence"); 
/* Conflict 2 */ ModLoader.addName(darkGrass, "\u00a78Dark Grass"); 
ModLoader.addName(darkDirt, "\u00a78Dark Dirt"); 

ModLoader.registerBlock(bloodStone); 
/* Conflict 1 */ ModLoader.registerBlock(darkStone); 
/* Conflict 1 */ ModLoader.registerBlock(darkStoneBrick); 
/* Conflict 1 */ ModLoader.registerBlock(darkGlowstone); 
/* Conflict 2 */ ModLoader.registerBlock(darkStoneSmooth); 
/* Conflict 1 */ ModLoader.registerBlock(darkStonePillar); 
/* Conflict 1 */ ModLoader.registerBlock(darkLog); 
ModLoader.registerBlock(darkWood); 
/* Conflict 1 */ ModLoader.registerBlock(darkWoodFence); 
/* Conflict 2 */ ModLoader.registerBlock(darkGrass); 
ModLoader.registerBlock(darkDirt); 

兩個類實例爲衝突1:

public class BlockDarkStoneBrick extends Block { 

public static Icon[] textures = new Icon[2]; 

@Override 
public void registerIcons(IconRegister par1IconRegister) { 

    textures[0] = par1IconRegister.registerIcon("darkStoneBrick"); 
    textures[1] = par1IconRegister.registerIcon("darkStoneTop"); 

} 

public Icon getBlockTextureFromSideAndMetadata(int i, int j) { 

    if (i == 0) return textures[1]; 
    if (i == 1) return textures[1]; 
    else 
     return textures[0]; 
} 

protected BlockDarkStoneBrick(int par1, int j) { 

    super(par1, Material.iron); 
    this.setCreativeTab(CreativeTabs.tabBlock); 
} 

public int idDropped(int i, Random random, int j) { 

    return mod_DarkCraft.darkStoneBrick.blockID; 
} 

public int quantityDropped(Random random) { 

    return 1; 
} 
} 

public class BlockDarkStone extends Block { 

public static Icon[] textures = new Icon[2]; 

@Override 
public void registerIcons(IconRegister par1IconRegister) { 

    textures[0] = par1IconRegister.registerIcon("darkStoneSide"); 
    textures[1] = par1IconRegister.registerIcon("darkStoneTop"); 

} 

public Icon getBlockTextureFromSideAndMetadata(int i, int j) { 

    if (i == 0) return textures[1]; 
    if (i == 1) return textures[1]; 
    else 
     return textures[0]; 
} 

protected BlockDarkStone(int par1, int j) { 

    super(par1, Material.iron); 
    this.setCreativeTab(CreativeTabs.tabBlock); 
} 

public int idDropped(int i, Random random, int j) { 

    return mod_DarkCraft.darkStone.blockID; 
} 

public int quantityDropped(Random random) { 

    return 1; 
} 
} 

BlockDarkGrass類,並darkStoneSmooth代碼衝突2:

public class BlockDarkGrass extends Block { 

public static Icon[] textures = new Icon[3]; 

@Override 
public void registerIcons(IconRegister par1IconRegister) { 

    textures[0] = par1IconRegister.registerIcon("darkGrassSide"); 
    textures[1] = par1IconRegister.registerIcon("darkGrassTop"); 
    textures[2] = par1IconRegister.registerIcon("darkDirt"); 

} 

public Icon getBlockTextureFromSideAndMetadata(int i, int j) { 

    if (i == 0) return textures[2]; 
    if (i == 1) return textures[1]; 
    else 
     return textures[0]; 
} 

protected BlockDarkGrass(int par1, int j) { 

    super(par1, Material.grass); 
    this.setCreativeTab(CreativeTabs.tabBlock); 
} 

public int idDropped(int i, Random random, int j) { 

    return mod_DarkCraft.darkDirt.blockID; 
} 

public int quantityDropped(Random random) { 

    return 1; 
} 
} 

public static final Block darkStoneSmooth = new Block(165, Block.stone.blockMaterial).setCreativeTab(CreativeTabs.tabBlock).setHardness(5F).setResistance(6F).setStepSound(Block.soundStoneFootstep).getIndirectPowerOutput("darkStoneTop"); 

下的所有衝突一個塊被取名字暗木柵欄 衝突之下的所有街區兩個正在採取暗草的名字

如果你可以幫助謝謝,如果沒有,那很好。還有,如果有問題已解決或者其他問題,我很抱歉,但我的網絡很糟糕。我翻看的那些東西並沒有解決我的問題。

回答

0

我遇到了同樣的問題!我相信我通過使用.setUnlocalizedName(「」) 例如:

public static final Block bloodStone = new BlockBloodStone(160, 0) 
.setCreativeTab(CreativeTabs.tabBlock).setHardness(5F) 
.setResistance(6F).setStepSound(Block.soundStoneFootstep) 
.getIndirectPowerOutput("bloodStone").setUnlocalizedName("bloodStone");