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我正在嘗試使用傾斜屏幕來移動播放器的選項。所以我遵循了Ray Wenderlich和他的太空侵略者教程的指示。我似乎無法弄清楚爲什麼我的播放器在傾斜屏幕時沒有從左向右移動。爲什麼我的播放器在傾斜時無法在SpriteKit中移動?
請看看它來幫助我。
import SpriteKit
import CoreMotion
enum BodyType: UInt32 {
case player = 2
case enemy = 3
}
let motionManager = CMMotionManager()
class GameScene: SKScene, SKPhysicsContactDelegate {
let points = SKLabelNode(text: "0")
let gamePlayerSize = CGSize(width: 30, height: 16)
let gamePlayerName = "gameplayer"
override func didMove(to view: SKView) {
//SET UP FRAME
physicsBody = SKPhysicsBody(edgeLoopFrom: frame)
//SETTING UP Player
func setupPlayer() {
// 1
let player = makePlayer()
// 2
player.position = CGPoint(x: 240, y: 28)
addChild(player)
}
func makePlayer() -> SKNode {
let player = SKSpriteNode(imageNamed: "block")
player.name = gamePlayerName
// 1
player.physicsBody = SKPhysicsBody(rectangleOf: player.frame.size)
// 2
player.physicsBody!.isDynamic = true
// 3
player.physicsBody!.affectedByGravity = false
// 4
player.physicsBody!.mass = 0.02
return player
}
setupPlayer()
motionManager.startAccelerometerUpdates()
//score label
let points = SKLabelNode(text: "0")
points.position = CGPoint(x: 280, y: 510)
points.fontColor = UIColor.black
points.fontSize = 50
addChild(points)
// setting border around game
let borderBody = SKPhysicsBody(edgeLoopFrom: self.frame)
borderBody.friction = 0
self.physicsBody = borderBody
//ENEMY SETTINGS START
//repeat enemy spawning
run(SKAction.repeatForever(
SKAction.sequence([
SKAction.run(spawnEnemy),
SKAction.wait(forDuration: 1.0)])))
}
//Enemy settings
func random() -> CGFloat {
return CGFloat(Float(arc4random())/0xFFFFFFFF)
}
func random(min: CGFloat, max: CGFloat) -> CGFloat {
return random() * (max - min) + min
}
//spawn enemies
func spawnEnemy() {
// 2
let enemy = SKSpriteNode(imageNamed: "ball")
// 3
enemy.name = "enemy"
// 4
enemy.position = CGPoint(x: frame.size.width * random(min: 0, max: 1), y: frame.size.height + enemy.size.height/2)
// 5
addChild(enemy)
enemy.run(
SKAction.moveBy(x: 0.0 , y: -size.height - enemy.size.height,
duration: TimeInterval(random(min: 1, max: 2))))
//ENEMY SETTINGS END
func processUserMotion(forUpdate currentTime: CFTimeInterval) {
// 1
if let player = childNode(withName: gamePlayerName) as? SKSpriteNode {
// 2
if let data = motionManager.accelerometerData {
// 3
if fabs(data.acceleration.x) > 0.2 {
// 4 How do you move the ship?
player.physicsBody!.applyForce(CGVector(dx: 40 * CGFloat(data.acceleration.x), dy: 0))
}
}
}
}
func update(_ currentTime: TimeInterval) {
processUserMotion(forUpdate: currentTime)
}
} }