2
我目前正在學習D2D的C++和我想創建一個填充的矩形,它似乎是我的代碼有點不對,因爲我最終只是邊緣正在填補 這裏是我的代碼(初始化是正確的叫我創建的Win32 WINAPI窗口後,然後繪製函數被調用)Direct2d + winapi矩形沒有完全填充
bool GraphicClass::Initialize()
{
HRESULT result;
//Initialize D2DFactory
result = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &_d2dFactory);
if (FAILED(result))
{
return false;
}
D2D1_SIZE_U size = D2D1::SizeU(
_rc.right - _rc.left,
_rc.bottom - _rc.top
);
//Initialize D2DRenderTarget
HRESULT hr = _d2dFactory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
D2D1::HwndRenderTargetProperties(
_hwnd,size
),
&_d2dRenderTarget
);
if (FAILED(result))
{
return false;
}
else
{
_d2dRenderTarget->CreateSolidColorBrush(
D2D1::ColorF(D2D1::ColorF::Blue),
&_blueBrush
);
}
return true;
}
bool GraphicClass::DrawD2D()
{
HRESULT result;
_d2dRenderTarget->BeginDraw();
_d2dRenderTarget->DrawRectangle(
D2D1::RectF(
_rc.left + 100.0f,
_rc.top + 100.0f,
_rc.right - 100.0f,
_rc.bottom - 100.0f),
_blueBrush);
result = _d2dRenderTarget->EndDraw();
if (FAILED(result))
{
return false;
}
return true;
}
可能是一個非常愚蠢的小失誤,但我真的想知道如何填寫完整矩形