我正嘗試在本教程的跳轉游戲中創建一個靜態HUD,該HUD始終位於整個遊戲的屏幕頂部。我還是新斯威夫特,所以也許這是一個約定,我不容易看到:在Sprite套件中創建HUD,屏幕上保持靜態
http://www.raywenderlich.com/87232/make-game-like-mega-jump-sprite-kit-swift-part-2
在本教程中,他把HUD在override init(size: CGSize)
功能:
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(size: CGSize) {
super.init(size: size)
...
// Build the HUD
// HUD
hudNode = SKNode()
hudNode.zPosition = 1000
addChild(hudNode)
// Coins
// 1
let coin = SKSpriteNode(imageNamed: "powerup05_1")
coin.position = CGPoint(x: 300, y: self.size.height-100)
coin.zPosition = 1000
hudNode.addChild(coin)
// 2
lblCoins = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblCoins.fontSize = 70
lblCoins.fontColor = SKColor.whiteColor()
lblCoins.position = CGPoint(x: 375, y: self.size.height-100)
lblCoins.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left
lblCoins.zPosition = 1000
// 3
lblCoins.text = String(format: "X %d", GameState.sharedInstance.coins)
hudNode.addChild(lblCoins)
// Score
// 4
lblScore = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblScore.fontSize = 70
lblScore.fontColor = SKColor.whiteColor()
lblScore.position = CGPoint(x: self.size.width-325, y: self.size.height-100)
lblScore.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Right
lblScore.zPosition = 1000
// 5
lblScore.text = "0"
hudNode.addChild(lblScore)
}
然而,如果我嘗試在我的遊戲中使用這個功能我得到一個錯誤:
Argument labels '(fileNamed:)' do not match any available overloads
在這個函數:
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
switch gameState.currentState {
case is WaitingForTap:
gameState.enterState(WaitingForBomb)
// Switch to playing state
self.runAction(SKAction.waitForDuration(2.0),
completion:{
self.gameState.enterState(Playing)
})
case is GameOver:
// Error! Argument labels '(fileNamed:)' do not match any available overloads
let newScene = GameScene(fileNamed:"GameScene")
newScene!.scaleMode = .AspectFill
let reveal = SKTransition.flipHorizontalWithDuration(0.5)
self.view?.presentScene(newScene!, transition: reveal)
default:
break
}
}
所以我使出把它在override func didMoveToView(view: SKView)
,但HUD移動一旦玩家跳起來:
override func didMoveToView(view: SKView) {
....
// Build the HUD
// HUD
hudNode = SKNode()
hudNode.zPosition = 1000
addChild(hudNode)
// Coins
// 1
let coin = SKSpriteNode(imageNamed: "powerup05_1")
coin.position = CGPoint(x: 300, y: self.size.height-100)
coin.zPosition = 1000
hudNode.addChild(coin)
// 2
lblCoins = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblCoins.fontSize = 70
lblCoins.fontColor = SKColor.whiteColor()
lblCoins.position = CGPoint(x: 375, y: self.size.height-100)
lblCoins.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Left
lblCoins.zPosition = 1000
// 3
lblCoins.text = String(format: "X %d", GameState.sharedInstance.coins)
hudNode.addChild(lblCoins)
// Score
// 4
lblScore = SKLabelNode(fontNamed: "ChalkboardSE-Bold")
lblScore.fontSize = 70
lblScore.fontColor = SKColor.whiteColor()
lblScore.position = CGPoint(x: self.size.width-325, y: self.size.height-100)
lblScore.horizontalAlignmentMode = SKLabelHorizontalAlignmentMode.Right
lblScore.zPosition = 1000
// 5
lblScore.text = "0"
hudNode.addChild(lblScore)
}
是你的遊戲場景子類化SKScene? GameScene:SKScene {...} – Stefan
是的。我的代碼如下所示:'class GameScene:SKScene,SKPhysicsContactDelegate {' – Paul
是否可以將代碼上傳到github?我在這裏發佈的部分找不到錯誤 – Stefan