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我有以下類(片段),在我的render()
方法中,我正在使用BufferStrategy
進行緩衝。我遇到的問題是當我移動圖像時,它留下一個尾巴。Java遊戲圖像緩衝葉尾
我需要什麼,我的代碼做才能讓這麼尾不顯示?下面是代碼:
public class Main extends JFrame implements Runnable{
private BufferStrategy bufferStrategy;
public synchronized void start(){
Thread thread = new Thread(this);
thread.start();
}
public void run(){
// Main Game Loop
this.render();
// End Main Game Loop
}
protected void render(){
if(bufferStrategy == null){
this.createBufferStrategy(3);
bufferStrategy = this.getBufferStrategy();
}
Graphics g = bufferStrategy.getDrawGraphics();
// Loop through a list of items to draw
for(GameObject go : gameObjects){
Image sprite = go.getComponent(SpriteRenderer.class).getSprite();
Vector2 pos = go.getComponent(Transform.class).getPosition();
g.drawImage(sprite, (int)pos.x, (int)pos.y, this);
}
g.dispose();
bufferStrategy.show();
Toolkit.getDefaultToolkit().sync();
}
}
編輯
我想通了:
Graphics g = bufferStrategy.getDrawGraphics();
super.paint(g);