我想做一個不同級別的菜單,與遊戲只有三個開放的水平開始。持續存在一個水平的菜單與精靈套件
問題在於節省鉛水平。
我已經設法讓這些關卡顯示他們各自的號碼,如果他們是開放的和掛鎖,如果他們不是。當您完成上一級別時,將打開一個新級別。
我想這樣保存,以便在關閉應用程序時,級別的進度不會被消除。
我嘗試過使用.plist,但他們不讓我在plist中使用數字作爲變量名,所以很難分別獲取各個級別的信息。我展示給你。
我的.plist it'sa字典的矩陣,誰裏邊有其他字典有三個組成部分(光潔度,級別,openclosed)compuse:
<dict>
<key>Diez5</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>10</integer>
<key>openClosed</key>
<integer>0</integer>
</dict>
<key>Once5</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>11</integer>
<key>openClosed</key>
<integer>0</integer>
</dict>
<key>Uno</key>
<dict>
<key>finishEnd</key>
<integer>0</integer>
<key>level</key>
<integer>1</integer>
<key>openClosed</key>
<integer>1</integer>
</dict>
...
...</dict>
接下來我有誰與此工作類:
class MenuList {
var matriz4 = [["Ocho","Nueve","Diez","Once"], ["Cuatro","Cinco","Seis","Siete"], ["Matriz","Uno","Dos","Tres"]]
var matriz5 = [["Ocho5","Nueve5","Diez5","Once5"], ["Cuatro5","Cinco5","Seis5","Siete5"], ["Matriz5","Uno5","Dos5","Tres5"]]
let levelKey = "level"
let openClosedKey = "openClosed"
let finishKey = "finishEnd"
let columnNum: Int!
let rowNum: Int!
let plist = Plist(name: "MatrizMenu")
var levelID: Int!
var openCID: Int!
var finishID: Int!
init() {
self.columnNum = matriz4.count + 1
self.rowNum = matriz4.count
}
func getTile(column: Int, row: Int, matrixNum: Int) -> (SKSpriteNode,SKLabelNode) {
let textLabel = SKLabelNode(fontNamed: "HelveticaRoundedLTStd-BdCn")
textLabel.fontColor = UIColor.whiteColor()
textLabel.text = " "
switch(matrixNum){
case 4:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict![matriz4[row][column]] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
finishID = myDict.valueForKey(finishKey) as! Int!
if matriz4[row][column] == "Matriz" {
textLabel.text = "4x4"
return (SKSpriteNode(imageNamed: "rectangle-play"),textLabel)
} else if openCID != 0 && finishID == 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "UnfinishTile"), textLabel)
} else if openCID != 0 && finishID != 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "FinishTile"), textLabel)
}else {
textLabel.text = "lock"
return (SKSpriteNode(imageNamed: "rectangle-play-normal"), textLabel)
}
}
case 5:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict![matriz5[row][column]] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
if matriz5[row][column] == "Matriz5" {
let sprite = SKSpriteNode(color: UIColor(red: 1, green: 0.541, blue: 0.298, alpha: 1), size: CGSize(width: 50, height: 50))
textLabel.text = "5x5"
return (sprite,textLabel)
} else if openCID != 0 && finishID == 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "UnfinishTile"), textLabel)
} else if openCID != 0 && finishID != 0 {
levelID = myDict.valueForKey(levelKey) as! Int!
textLabel.text = "\(levelID)"
return (SKSpriteNode(imageNamed: "FinishTile"), textLabel)
}else {
textLabel.text = "lock"
return (SKSpriteNode(imageNamed: "rectangle-play-normal"), textLabel)
}
}
default:
return (SKSpriteNode(), textLabel)
}
return (SKSpriteNode(), textLabel)
}
func get_level(column: Int, row: Int, matrixNum: Int) -> (Int,Bool) {
switch(matrixNum){
case 4:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict!["\(matriz4[row][column])"] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
levelID = myDict.valueForKey(levelKey) as! Int!
if matriz4[row][column] != "Matriz" && openCID != 0 {
return (levelID,true)
}
}
break
case 5:
let dict = plist?.getMutablePlistFile()!
if let myDict = dict!["\(matriz5[row][column])"] {
openCID = myDict.valueForKey(openClosedKey) as! Int!
levelID = myDict.valueForKey(levelKey) as! Int
if matriz5[row][column] != "Matriz5" && openCID != 0 {
return (levelID,true)
}
}
break
default:
return (0,false)
}
return (0,false)
}
func getBool(column: Int, row: Int) -> Bool {
if matriz4[row][column] == "Matriz" {
return true
} else { return false }
}
}
這是plist中類,我覺得工作(Help for plist):
import CoreData
struct Plist {
//1
enum PlistError: ErrorType {
case FileNotWritten
case FileDoesNotExist
}
//2
let name:String
//3
var sourcePath:String? {
guard
let path = NSBundle.mainBundle().pathForResource(name, ofType: "plist")
else { return .None }
return path
}
//4
var destPath:String? {
guard sourcePath != .None else { return .None }
let dir = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
return (dir as NSString).stringByAppendingPathComponent("\(name).plist")
}
init?(name:String) {
//1
self.name = name
//2
let fileManager = NSFileManager.defaultManager()
//3
guard let source = sourcePath else { return nil }
guard let destination = destPath else { return nil }
guard fileManager.fileExistsAtPath(source) else { return nil }
//4
if !fileManager.fileExistsAtPath(destination) {
//5
do {
try fileManager.copyItemAtPath(source, toPath: destination)
} catch let error as NSError {
print("Unable to copy file. ERROR: \(error.localizedDescription)")
return nil
}
}
}
//1
func getValuesInPlistFile() -> NSDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
//2
func getMutablePlistFile() -> NSMutableDictionary?{
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
guard let dict = NSMutableDictionary(contentsOfFile: destPath!) else { return .None }
return dict
} else {
return .None
}
}
//3
func addValuesToPlistFile(dictionary:NSDictionary) throws {
let fileManager = NSFileManager.defaultManager()
if fileManager.fileExistsAtPath(destPath!) {
if !dictionary.writeToFile(destPath!, atomically: false) {
print("File not written successfully")
throw PlistError.FileNotWritten
}
} else {
throw PlistError.FileDoesNotExist
}
}
}
那麼,如何保存級別的進度? 感謝您的幫助!
PList應該可以正常工作,你能解釋你如何佈置你的plist – Knight0fDragon
這就是我對plist做的問題它是我放的名字,這是非常困難的工作,沒有數字,因爲我將一個func接收編號並返回字數(1 - >一),但plist不讓我把數字:(@ Knight0fDragon – AnaMM
嗯,你的代碼看起來更復雜,那麼它需要是,NSDictionary有內置的函數來編寫和閱讀('dict.writeToFile(...)'和'dict = NSDictionary(contentsOfFile :))。然後如果你想把它作爲一個Swift字典,就把它轉換成'let swiftDict = dict as![NSObject:AnyObject] ' – Knight0fDragon