我正在關注在insanitydesign.com上找到的教程集,這是NeHe OpenGL上的一個Android端口。我遇到很多問題,理解爲什麼教程版本在任何時候都能正確呈現,而我的修改版本隨機呈現完全不正確。偶爾,程序加載時問題很明顯,但有時我必須在屏幕出現之前旋轉屏幕。你可以下載一個包含screengrabs的zip文件,我已經將屏幕旋轉了12次from filedropper。正如你所看到的,三角形通常呈現,但有時看起來完全扭曲和污跡。如果你很好奇,你可以撥打Here is a link to my entire Eclipse project。Android OpenGL ES ...爲什麼教程總是呈現正確,而我的版本是隨機的?
我懷疑問題出在我的Shape.draw()方法中,但我無法確定。
這是,我認爲,相關代碼:
GLRenderer.java
private Shape shape;
public GLRenderer(){
Log.i(this.toString(),"ctor");
shape = Shape.makeTriangle();
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
speedPerSecond = SystemClock.uptimeMillis();
Log.d(this.toString(), ".onSurfaceCreated");
gl.glShadeModel(GL10.GL_SMOOTH);
gl.glClearColor(1.0f, 0.0f, 0.0f, 0.5f);
gl.glClearDepthf(1.0f); //Depth Buffer Setup
gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing
gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do
//Really Nice Perspective Calculations
gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST);
}
@Override
public void onDrawFrame(GL10 gl) {
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
gl.glLoadIdentity();
shape.setX(0.0f);
shape.setY(0.0f);
shape.setZ(-6.0f);
shape.draw(gl);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
if(height == 0){
height = 1;
}
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
GLU.gluPerspective(gl, 45.0f, (float)width/(float)height, 0.1f, 50.0f);
gl.glMatrixMode(GL10.GL_MODELVIEW);
gl.glLoadIdentity();
}
Shape.java 包com.smashing.test;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
import android.util.Log;
public class Shape implements IGLShape {
public float getX(){
return x;
}
public float getY(){
return y;
}
public float getZ(){
return z;
}
public void setX(float pX){
x = pX;
}
public void setY(float pY){
y = pY;
}
public void setZ(float pZ){
z = pZ;
}
public static Shape makeTriangle(){
Shape s = new Shape();
/*
* Is this correct? I want to create a right triangle on screen like this
* |\
* | \
* | \
* | \
* |____\ though with a 90/45/45 degree spread rather than this poor representation.
*/
float v[] = {
0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f
};
s.setVertices(v);
return s;
}
public static Shape makeShapeFromVertices(float pVerts[]){
Shape s = new Shape();
s.setVertices(pVerts);
return s;
}
private float x = 0.0f;
private float y = 0.0f;
private float z = 0.0f;
private float[] mVertices;
private FloatBuffer mVertexBuffer;
public void setVertices(float pVerts[]){
mVertices = pVerts;
ByteBuffer bb = ByteBuffer.allocateDirect(mVertices.length * 4);
bb.order(ByteOrder.nativeOrder());
mVertexBuffer = bb.asFloatBuffer();
mVertexBuffer.put(mVertices);
mVertexBuffer.position(0);
}
public float[] getVertices(){
return mVertices;
}
private Shape(){
}
@Override
public void draw(GL10 gl) {
/*
* I believe the problem is here... but I don't understand how or why?
*/
gl.glTranslatef(x, y, z);
gl.glFrontFace(GL10.GL_CW);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, mVertices.length);
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glTranslatef(-x, -y, -z);
}
}
編輯:我知道教程是有點不同於我的版本。我試圖從中推斷並試驗......我對這些差異感到驚訝和驚訝,並想知道它們爲什麼存在,以及如何避免這種不愉快的結果,就像我在渲染中發現的那樣方案。
謝謝,你可以詳細說明*爲什麼* TRIANGLE_STRIP導致一個問題一點?如果我想製作非三角形形狀,該怎麼辦? – scriptocalypse 2011-03-25 22:29:45
哦!道歉!看起來這個錯誤不是來自GL_TRIANGLE_STRIP:它是你的原始代碼中的其他地方。 – loloof64 2011-03-26 09:55:39
看看你對glDrawArrays()(在Shape類的draw()方法內)的調用:你用最後一個參數告訴你有九個(mVertices.length)點,而你只用FloatBuffer定義三個點! !所以,你應該已經傳遞了vertices.length/3(因爲你給每個頂點3個coords)。試試這個,它總是對我有用:)道歉。如果你需要建立一個正方形,給這個時間4個頂點放在你的緩衝區裏,並且小心它們的順序! – loloof64 2011-03-26 10:03:28