4
的兩側陰影見本jfiddle:http://jsfiddle.net/blwoodley/5Tr4D/1/three.js所的雙面材料不投射在平坦的幾何參數
我有照在旋轉旋轉正方形藍色點光源。這給底層地面投下了陰影。除了它只在廣場的一側投下陰影。
我看到了這個討論:https://github.com/mrdoob/three.js/issues/3544這表明在平面上剔光是原因。建議給我的廣場一些深度,即使它成爲一個立方體。
我可以用這個簡單的例子來做到這一點,但是我遇到了一個表面參數幾何問題。有沒有辦法讓雙方都投下陰影,而不必讓我的幾何圖形有深度或不需要?
這是在與一個平面複製問題的小提琴主要功能:
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(30, window.innerWidth/window.innerHeight, 1, 100000);
camera.position.x = 100;
camera.position.y = 100;
camera.position.z = 100;
camera.lookAt({x: 0,y: 0,z: 0});
scene = new THREE.Scene();
var groundMaterial = new THREE.MeshLambertMaterial({
color: 0xffffff, side:THREE.DoubleSide
});
plane = new THREE.Mesh(new THREE.PlaneGeometry(2000,2000,10,10), groundMaterial);
plane.rotation.x = Math.PI/2;
plane.position.y = -40;
plane.receiveShadow = true;
scene.add(plane);
var light;
light = new THREE.SpotLight(0x0000ff);
light.position.set(40, 40, 0);
light.castShadow = true;
light.shadowCameraVisible = true;
light.shadowMapWidth = 2048;
light.shadowMapHeight = 2048;
light.position.set(24, 20, 0);
light.lookAt(plane);
light.castShadow = true;
light.angle = .8;
light.intensity = 30;
light.distance=0;
light.shadowCameraNear = 2;
light.shadowCameraFar = 100;
light.shadowCameraFov = 100;
light.shadowDarkness = 1;
light.shadowCameraVisible = true;
scene.add(light);
var planeGeo = new THREE.PlaneGeometry(20,20,20,20)
_planeMesh = new THREE.Mesh(planeGeo, new THREE.MeshLambertMaterial({ color: 0x00ff00, side:THREE.DoubleSide }));
_planeMesh.castShadow = true;
scene.add(_planeMesh);
// RENDERER
webglRenderer = new THREE.WebGLRenderer();
webglRenderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
webglRenderer.domElement.style.position = "relative";
webglRenderer.shadowMapEnabled = true;
webglRenderer.shadowMapSoft = true;
container.appendChild(webglRenderer.domElement);
window.addEventListener('resize', onWindowResize, false);
}
感謝您的回答。似乎我需要一個堅實的,而不是一個表面。但似乎沒有辦法擠壓參數化幾何,這是否正確? –
您需要創建一個新帖子並描述您的特定幾何體。 – WestLangley