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我有一個用BoxGeometry(w:20,h:20,d)構造的子網格(本地位置0,0,0)的Object3D(位置10,0,30) :20)。爲three.js檢測子網格的碰撞
現在,如果射線與原點(-10,0,0)和方向(1,0,0)一起投射並檢查相交,它檢測到相交(錯誤,因爲對象不在路徑中)。
考慮以下代碼:
const THREE = require('three');
let obj = new THREE.Object3D();
let boxGeo = new THREE.BoxGeometry(20, 20, 20);
let mat = new THREE.MeshPhongMaterial();
let mesh = new THREE.Mesh(boxGeo, mat);
obj.add(mesh);
obj.position.set(10, 0, 30);
let raycaster = new THREE.Raycaster(new THREE.Vector3(-10, 0, 0), new THREE.Vector3(1, 0, 0));
let intersects = raycaster.intersectObject(obj, true);
的交叉陣列是長度爲2的,而,應該是對長度爲0