2013-06-24 82 views

回答

1

如果你想要它被像素化,你必須指定,當你開始你的spritebatch。通過使用PointClamp或PointWrap

spriteBatch.Begin(SpriteSortMode,BlendState, 
    SamplerState.PointClamp,DepthStencilState,RasterizerState); 

//or 
spriteBatch.Begin(SpriteSortMode,BlendState, 
    SamplerState.PointWrap,DepthStencilState,RasterizerState);