2012-05-14 87 views
2

我正在從GLPaint應用程序中引用繪畫應用程序。在這個應用程序中有兩個畫布視圖,一個視圖從左到右(動畫),其他視圖用作背景視圖(如圖所示)。iPhone - 多個OpenGL(CAEaglelayer)視圖的屏幕截圖

enter image description here

我使用CAEAGLLayer用於(使用子類技術)在兩個視圖中填充的顏色。它按預期工作。現在我必須截取完整的視圖(大綱和兩個OpenGL視圖)的截圖,但我只截取了一個視圖(移動視圖或背景視圖)。與屏幕截圖相關的代碼與兩個視圖相關聯,但一次只保存一個視圖的內容。

截圖的代碼片段如下。

- (UIImage*)snapshot:(UIView*)eaglview{ 

GLint backingWidth, backingHeight; 

// Bind the color renderbuffer used to render the OpenGL ES view 
// If your application only creates a single color renderbuffer which is already bound at this point, 
// this call is redundant, but it is needed if you're dealing with multiple renderbuffers. 
// Note, replace "_colorRenderbuffer" with the actual name of the renderbuffer object defined in your class. 

glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); 

// Get the size of the backing CAEAGLLayer 
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth); 
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight); 
NSInteger x = 0, y = 0, width = backingWidth, height = backingHeight; 
NSInteger dataLength = width * height * 4; 
GLubyte *data = (GLubyte*)malloc(dataLength * sizeof(GLubyte)); 
// Read pixel data from the framebuffer 
glPixelStorei(GL_PACK_ALIGNMENT, 4); 
glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data); 

// Create a CGImage with the pixel data 
// If your OpenGL ES content is opaque, use kCGImageAlphaNoneSkipLast to ignore the alpha channel 
// otherwise, use kCGImageAlphaPremultipliedLast 

CGDataProviderRef ref = CGDataProviderCreateWithData(NULL, data, dataLength, NULL); 
CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); 
CGImageRef iref = CGImageCreate(width, height, 8, 32, width * 4, colorspace, kCGBitmapByteOrder32Big | kCGImageAlphaPremultipliedLast, 
           ref, NULL, true, kCGRenderingIntentDefault); 
// OpenGL ES measures data in PIXELS 
// Create a graphics context with the target size measured in POINTS 

NSInteger widthInPoints, heightInPoints; 
if (NULL != UIGraphicsBeginImageContextWithOptions) { 
    // On iOS 4 and later, use UIGraphicsBeginImageContextWithOptions to take the scale into consideration 
    // Set the scale parameter to your OpenGL ES view's contentScaleFactor 
    // so that you get a high-resolution snapshot when its value is greater than 1.0 
    CGFloat scale = eaglview.contentScaleFactor; 
    widthInPoints = width/scale; 
    heightInPoints = height/scale; 
    UIGraphicsBeginImageContextWithOptions(CGSizeMake(widthInPoints, heightInPoints), NO, scale); 
} 
else { 
    // On iOS prior to 4, fall back to use UIGraphicsBeginImageContext 
    widthInPoints = width; 
    heightInPoints = height; 
    UIGraphicsBeginImageContext(CGSizeMake(widthInPoints, heightInPoints)); 
} 
CGContextRef cgcontext = UIGraphicsGetCurrentContext(); 
// UIKit coordinate system is upside down to GL/Quartz coordinate system 
// Flip the CGImage by rendering it to the flipped bitmap context 
// The size of the destination area is measured in POINTS 
CGContextSetBlendMode(cgcontext, kCGBlendModeCopy); 
CGContextDrawImage(cgcontext, CGRectMake(0.0, 0.0, widthInPoints, heightInPoints), iref); 

// Retrieve the UIImage from the current context 
UIImage *image = UIGraphicsGetImageFromCurrentImageContext(); 
UIGraphicsEndImageContext(); 
    // Clean up 
free(data); 
CFRelease(ref); 
CFRelease(colorspace); 
CGImageRelease(iref); 

return image; 
} 

有什麼辦法可以將兩個CAEaglelayer視圖的內容組合起來嗎?

請幫忙。

非常感謝。

+0

我對你的實施有着同樣的要求。在那裏靜態背景圖像和運動圖像(在我的情況下繪製),但一些如何我無法實現that.I我也問我的問題http://stackoverflow.com/questions/15131213/drawing-with-with-模糊效果的圖像使用opengl請你看看它。你可以幫助我 – Heena

回答

1

您可以創建由單獨的每個視圖的屏幕截圖,然後按如下結合他們:

UIGraphicsBeginImageContext(canvasSize); 

[openGLImage1 drawInRect:CGRectMake(0, 0, canvasSize.width, canvasSize.height)]; 
[openGLImage2 drawInRect:CGRectMake(0, 0, canvasSize.width, canvasSize.height)]; 

UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); 
UIGraphicsEndImageContext(); 

你應該使用合適的canvasSize和幀繪製每個產生的UIImage,它僅僅是一個的,你怎麼能這樣做樣本它

0

請參閱here一個更好的方法來做到這一點。它基本上允許您捕獲一個包含所有OpenGL(和其他)視圖的較大視圖合併爲一個完整的截圖,這與您在屏幕上看到的截圖完全相同。