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我試圖在Unity 2d中爲我的遊戲實現拖放功能。我在屏幕上有多個相同對象的副本,並且它們只有對撞機名稱不同。我給他們附上了相同的腳本。這是我的一段代碼拖放統一2d
function Start() {
playerTouches = [-1, -1];
}
function resetPlayer(touchNumber: int) {
for(var i = 0; i < playerTouches.length; ++i) {
if(touchNumber == playerTouches[i]) {
playerTouches[i] = -1;
}
}
}
function getCollider(vec: Vector2) {
var ray : Ray = Camera.main.ScreenPointToRay(vec);
var hit : RaycastHit2D = Physics2D.Raycast(ray.origin, ray.direction);
if (hit) {
if (hit.collider != null) {
Debug.Log(hit.collider.name);
return hit.collider.name;
} else {
Debug.Log("is null");
return "null";
}
} else {
Debug.Log("empty");
return "";
}
return "";
}
function processTouch(touch: Touch, touchNumber: int) {
if(touch.phase == TouchPhase.Began) {
var colliderName: String = getCollider(touch.position);
if(colliderName == "Object01" && playerTouches[0] == -1) {
playerTouches[0] = touchNumber;
} else if(colliderName == "Object02" && playerTouches[1] == -1) {
playerTouches[1] = touchNumber;
}
} else if(touch.phase == TouchPhase.Moved) {
// get object and change coords
} else if(touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) {
resetPlayer(touchNumber);
}
}
function Update() {
if(Input.touchCount > 0) {
//Debug.Log("count = " + Input.touchCount);
for(var i = 0; i < Input.touchCount; i++)
{
processTouch(Input.GetTouch(i), i);
//Debug.Log("touch : " + i + " " + Input.GetTouch(i).position);
}
}
}
現在我正在檢測用戶觸摸哪個對象。我需要能夠獲得這個對象並改變它的位置。
我也發現這個代碼片斷,它允許移動剛體
var touchDeltaPosition: Vector2 = touch.deltaPosition;
var touchPosition: Vector2;
touchPosition.Set(touchDeltaPosition.x, touchDeltaPosition.y);
rigidbody2D.transform.position = Vector2.Lerp(transform.position, touchPosition, Time.deltaTime * spd);
但不管我選擇什麼對象移動的所有對象。