2017-07-31 82 views
1

我是編程新手,我試圖用pygame做一個簡單的汽車遊戲,一切正常,直到我試圖讓汽車從相反方向隨機出現,我成功地製作了矩形隨機出現的,但是當我想用矩形的精靈沒有工作,我得到的錯誤是:在pygame中隨機創建圖像

Traceback (most recent call last): File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 241, in game_intro() File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 158, in game_intro button("START",150,450,100,50,red,green,'Play') File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 89, in button game_loop() File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 190, in game_loop truck(tx,ty) File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 32, in truck gameDisplay.blit(truck(tx,ty)) File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 32, in truck gameDisplay.blit(truck(tx,ty)) File "C:/Users/saifo/PycharmProjects/untitled/gamev2.py", line 32, in truck gameDisplay.blit(truck(tx,ty)) [Previous line repeated 992 more times] RecursionError: maximum recursion depth exceeded

這裏是我的代碼,

import pygame 
import time 
import random 
pygame.init() 

pygame.mixer.music.load('C:/Users/saifo/Downloads/Documents/sprites/khaled.mp3') 
crash_sound= pygame.mixer.Sound('C:/Users/saifo/Downloads/Documents/sprites/crash.wav') 
height=600 
width=800 
white=(255,255,255) 
black=(0,0,0) 
red=(255,0,0) 
green=(0,255,0) 
bleu=(0,0,255) 

#x_change=0 
gameDisplay= pygame.display.set_mode((width,height)) 
pygame.display.set_caption('Racing') 
clock =pygame.time.Clock() 

carImg = pygame.image.load('C:/Users/saifo/Downloads/Documents/sprites/viper.png') 
backImg = pygame.image.load('C:/Users/saifo/Downloads/Documents/sprites/back.png') 
truck = pygame.image.load('C:/Users/saifo/Downloads/Documents/sprites/truck.png') 
carImg = pygame.transform.scale(carImg,(100,100)) 
truck = pygame.transform.scale(truck,(100,100)) 
backImg=pygame.transform.scale(backImg,(800,600)) 
carWidth =100 
pause = False 
pygame.display.set_icon(carImg) 

def truck(tx,ty): 
    gameDisplay.blit(truck(tx,ty)) 

# def things (thingx,thingy,thingw,thingh,color): 
#  pygame.draw.rect(gameDisplay,color,[thingx,thingy,thingw,thingh]) 

def car(x,y): 
    gameDisplay.blit(carImg,(x,y)) 

def dodged(count): 
    font =pygame.font.SysFont(None,25) 
    text =font.render("Dodged :" + str(count),True,white) 
    gameDisplay.blit(text,(0,0)) 

def text_objects(text,font): 
    textSurface=font.render(text,True,black) 
    return textSurface,textSurface.get_rect() 


def message_display(text): 
    largeText = pygame.font.Font('freesansbold.ttf',80) 
    textSurf,textRect = text_objects(text,largeText) 
    textRect.center=((width/2),(height/2)) 
    gameDisplay.blit(textSurf,textRect) 

    pygame.display.update() 

    time.sleep(2) 
    game_loop() 

def crash(): 
    pygame.mixer.music.stop() 
    pygame.mixer.Sound.play(crash_sound) 
    message_display('you crashed') 

def button(msg,x,y,w,h,a,i,action=None): 


    mouse = pygame.mouse.get_pos() 
    click = pygame.mouse.get_pressed() 
    #print(click,mouse) 
    if x + w > mouse[0] > x and y + h > mouse[1] > y: 
     pygame.draw.rect(gameDisplay, a, (x, y, w, h)) 
     if click[0]==1 and action!=None: 
      if action=='Play': 
       game_loop() 
      elif action=='Quit': 
       pygame.QUIT 
       quit() 
      elif action=='Resume': 
       unpause() 

    smalltext = pygame.font.Font('freesansbold.ttf', 25) 
    textsurf ,textrect=text_objects(msg,smalltext) 
    textrect.center=((x+(w/2)),(y+(h/2))) 
    gameDisplay.blit(textsurf,textrect) 
    pygame.display.update() 

def unpause(): 
    global pause 
    pause = False 
    pygame.mixer.music.unpause() 


def paused(): 
    pygame.mixer.music.pause() 
    while pause: 

     for event in pygame.event.get(): 
      if event.type== pygame.QUIT: 
       pygame.quit() 
       quit() 

     gameDisplay.fill(white) 
     largeText = pygame.font.Font('freesansbold.ttf', 80) 
     textSurf, textRect = text_objects("PAUSED", largeText) 
     textRect.center = ((width/2), (height/2)) 
     gameDisplay.blit(textSurf, textRect) 


     pygame.draw.rect(gameDisplay,green,(150,450,100,50)) 
     pygame.draw.rect(gameDisplay,bleu,(550,450,100,50)) 

     button("RESUME",150,450,120,50,red,green,'Resume') 
     button("QUIT",550,450,110,50,red,bleu,'Quit') 



     pygame.display.update() 
     clock.tick(15) 


def game_intro(): 
    intro = True 

    while intro: 

     for event in pygame.event.get(): 
      if event.type== pygame.QUIT: 
       pygame.quit() 
       quit() 

     gameDisplay.fill(white) 
     largeText = pygame.font.Font('freesansbold.ttf', 80) 
     textSurf, textRect = text_objects("Formula 00", largeText) 
     textRect.center = ((width/2), (height/2)) 
     gameDisplay.blit(textSurf, textRect) 


     pygame.draw.rect(gameDisplay,green,(150,450,100,50)) 
     pygame.draw.rect(gameDisplay,bleu,(550,450,100,50)) 

     button("START",150,450,100,50,red,green,'Play') 
     button("QUIT",550,450,100,50,red,bleu,'Quit') 



     pygame.display.update() 
     clock.tick(15) 



def game_loop(): 
    global pause 
    pygame.mixer.music.play(-1) 

    x_change=0 
    x=(width*0.45) 
    y=(height*0.8) 
    tx=random.randrange(0,width) 
    ty=-100 
    thing_startx=random.randrange(0,width) 
    thing_starty=-100 
    thing_speed=7 
    thingw=60 
    thingh=60 
    dodge=0 
    gameExit= False 


    while not gameExit: 
     for event in pygame.event.get(): 
      if event.type == pygame.QUIT: 
       pygame.quit() 
       quit() 

      if event.type== pygame.KEYDOWN: 
       if event.key == pygame.K_LEFT: 
        x_change = -5 
       elif event.key == pygame.K_RIGHT: 
        x_change = 5 
       if event.key==pygame.K_p: 
        pause=True 
        paused() 

      if event.type == pygame.KEYUP: 
       if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT: 
        x_change = 0 



     gameDisplay.fill(white) 
     gameDisplay.blit(backImg,(0,0)) 
     truck(tx,ty) 
     ty+=thing_speed 
     # things(thing_startx,thing_starty,thingw,thingh,red) 
     # thing_starty +=thing_speed 
     car(x,y) 
     dodged(dodge) 
     x += x_change 

     if x > width - carWidth or x < 0: 
      crash() 

     if ty > height: 
      ty = 0 - 100 
      tx = random.randrange(0, width) 
      dodge+=1 


     if y < ty+100: 
      if x > tx and x < tx + 100 or x + carWidth>tx and x + carWidth < tx+100: 
       crash() 


     pygame.display.update() 
     clock.tick(60) 

game_intro() 
game_loop() 
pygame.quit() 
quit() 
+0

由於您是編程新手,所以您只需簡單介紹一下您的代碼:您應該儘量讓代碼易於理解。在這種情況下,這可能意味着將函數複製到單獨的[模塊](https://docs.python.org/2/tutorial/modules.html)。或者甚至更好地學習[如何使用類](https://en.wikibooks.org/wiki/A_Beginner%27s_Python_Tutorial/Classes)並在別處找到某些功能。隨着代碼開始增長,這將使您的未來工作變得更加輕鬆。 – Nyps

回答

2

您之間通話功能方法,這是非常糟糕的!

可能的答案:

Pygame - RuntimeError: maximum recursion depth exceeded while calling a Python object

祝你好運!

+1

我想換個答案。問題是'truck'函數遞歸,這意味着它*自己調用*,並且它自己調用自己,直到超過Python的遞歸限制(1000次遞歸)。遞歸默認情況下並不壞,並且可能非常有用,但函數無法無限遞歸。 – skrx

0

RecursionError是由truck函數引起的,該函數調用自身,直到超過Python的遞歸限制。另外,truck曲面/圖像和truck函數不得具有相同的名稱(def truck(tx, ty):行覆蓋圖像變量)。

它看起來像你對我只想做塊的truck表面這個功能,所以我建議將其重命名爲blit_truck和修復裏面的代碼:

def blit_truck(tx,ty): 
    gameDisplay.blit(truck, (tx, ty)) 
+0

感謝您的評論!我會記住它 – Venom

0

謝謝你們,其實,這個錯誤是一些愚蠢的,我錯過了一個逗號,在gameDisplay.blit(truck , (tx,ty)),而不是我寫gameDisplay.blit(truck(tx,ty)),現在它的作品。 再次感謝。