我對Three.JS和3D web開發人員非常陌生,一般來說我試圖做的是模仿這個動作:https://www.youtube.com/watch?v=HWSTxPc8npk&feature=youtu.be&t=7s本質上,這是一組3D平面,點擊後整個堆棧反應並給出被點擊的空間周圍的空間。如何讓3D物體在點擊時相互平滑地跳起來? Three.JS
現在,我的基本情況是3架飛機,先找出是否可以點擊中間的飛機,如何讓其他飛機順利跳回,就好像它們被推動一樣,而不是瞬間出現並消失。現在點擊一個按鈕。
長期目標是爲每個飛機設置一個單獨的按鈕,以便在點擊時,選定的飛機將在其周圍填充並且堆疊中的其餘飛機相應地移動。
我已經看過Tween.js和CSS3D,但作爲一個新手相當不知所措。任何教程或提示將不勝感激!
// Our Javascript will go here.
window.addEventListener('resize', onWindowResize, false);
function onWindowResize(){
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var geometry = new THREE.PlaneGeometry(3, 3, 1);
var material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
var plane = new THREE.Mesh(geometry, material);
plane.rotation.y = -.7;
var material2 = new THREE.MeshBasicMaterial({ color: 0x0000ff });
var material3 = new THREE.MeshBasicMaterial({ color: 0xff0000 });
var plane2 = new THREE.Mesh(geometry, material2);
plane2.rotation.y = -.7;
plane2.position.x = 1;
var plane3 = new THREE.Mesh(geometry, material3);
plane3.rotation.y = -.7;
plane3.position.x = -1;
scene.add(plane, plane2, plane3);
camera.position.z = 5;
function render() {
requestAnimationFrame(render);
// cube.rotation.x += 0.1;
// cube.rotation.y += 0.1;
renderer.render(scene, camera);
}
render();
function clickFirst() {
TWEEN.removeAll();
var tween = new TWEEN.Tween(plane3.position).to({x: -2}, 1000).start();
tween.easing(TWEEN.Easing.Elastic.InOut);
render();
}
</script>
<button onclick="clickFirst();" style="background-color: white; z-index: 9999;">Click me</button>
你嘗試過什麼嗎?你能分享你的代碼嗎? – bfontaine
剛剛添加了不起作用的代碼。我不認爲我理解如何正確使用吐溫。感謝回覆!! – quidkid