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我試圖讓實例化渲染工作,但我似乎無法找到爲什麼我的glBufferSubData給我一個1281異常(無效值)的原因。glBufferSubData 1281錯誤
這裏是我的代碼:
FloatBuffer square_vertices_fb = BufferUtils.createFloatBuffer(16);
square_vertices_fb.put(square_vertices);
square_vertices_fb.rewind();
FloatBuffer instance_colors_fb = BufferUtils.createFloatBuffer(instance_colors.length);
instance_colors_fb.put(instance_colors);
instance_colors_fb.rewind();
FloatBuffer instance_positions_fb = BufferUtils.createFloatBuffer(instance_positions.length);
instance_positions_fb.put(instance_positions);
instance_positions_fb.rewind();
glBufferData(GL_ARRAY_BUFFER, square_vertices.length + instance_colors.length + instance_positions.length, GL_STATIC_DRAW);
System.out.println(Integer.toString(glGetError()));
glBufferSubData(GL_ARRAY_BUFFER, 0, square_vertices_fb);
System.out.println(Integer.toString(glGetError()));
glBufferSubData(GL_ARRAY_BUFFER, square_vertices.length, instance_colors_fb);
glBufferSubData(GL_ARRAY_BUFFER, square_vertices.length + instance_colors.length, instance_positions_fb);
我得到0在第一個錯誤校驗(沒有錯誤),但只是第一glBufferSubData後的1281錯誤。
關於這裏有什麼問題的任何想法?