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我有三個物理類別:英雄,地面和牆壁。我的問題是,地面的物理類別沒有被識別。爲了解決這個問題,當英雄與牆壁和地面碰撞時,我打印了這個掩碼。 Wall按預期工作,顯示它的位掩碼爲2.然而,地面顯示4294967295.(應該是4.)地面有一個邊緣物理體,它的工作原理是因爲英雄沒有穿過它,它只是不被識別爲地面。SpriteKit categoryBitMask not recognized
物理學類
enum PhysicsCategory:UInt32
{
case hero = 1
case wall = 2
case ground = 4
}
地類:
class Ground: SKSpriteNode
{
var groundTexture = SKTexture(imageNamed: "ground4")
var jumpWidth = CGFloat()
var jumpCount = CGFloat(1)
func spawn(parentNode: SKNode, position: CGPoint, size:CGSize)
{
parentNode.addChild(self)
self.size = size
self.position = position
self.zPosition = 2
self.anchorPoint = CGPointMake(0, 1)
self.texture = SKTexture(imageNamed: "ground4")
self.physicsBody?.categoryBitMask = PhysicsCategory.ground.rawValue
self.physicsBody?.affectedByGravity = false
self.physicsBody?.dynamic = false
let pointTopRight = CGPoint(x: size.width, y: 0)
self.physicsBody = SKPhysicsBody(edgeFromPoint: CGPointZero, toPoint: pointTopRight)
}
didMoveToView:
let groundPosition = CGPoint(x: -self.size.width, y: 30)
let groundSize = CGSize(width: self.size.width * 3, height: 0)
ground.spawn(world, position: groundPosition, size: groundSize)
didBeginContact
let firstBody = contact.bodyA
let secondBody = contact.bodyB
if firstBody.categoryBitMask == PhysicsCategory.hero.rawValue && secondBody.categoryBitMask == PhysicsCategory.ground.rawValue || firstBody.categoryBitMask == PhysicsCategory.ground.rawValue && secondBody.categoryBitMask == PhysicsCategory.hero.rawValue
{
print("contact with the ground!")
}
我知道我應該避免在意見表示感謝,但我會爲此冒險......謝謝你! – squarehippo10