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我正在嘗試創建一個正方形陣列,然後將它們添加到舞臺上的6x12網格中,之後可以更改顏色。我已經設法創建了一個數組數組並存儲了這些方塊,但是我現在不知道如何將它們添加到網格中的舞臺上。我是一名新程序員,所以如果我沒有正確格式化我的代碼,我會提前道歉。感謝您的時間。如何將陣列中的形狀添加到舞臺動作腳本3
公共類主要擴展Sprite {
public function Main():void
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
stage.addEventListener(Event.DEACTIVATE, deactivate);
// touch or gesture?
Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT;
//array of arrays
var pixelArray:Array = [row1, row2, row3, row4, row5, row6, row7, row8, row9, row10, row11, row12]
// Row arrays
var row1:Array = [];
var row2:Array = [];
var row3:Array = [];
var row4:Array = [];
var row5:Array = [];
var row6:Array = [];
var row7:Array = [];
var row8:Array = [];
var row9:Array = [];
var row10:Array = [];
var row11:Array = [];
var row12:Array = [];
for (var i:int = 0; i < 6; i++)
{
// "Pixel"
var pixel:Shape = new Shape; // initializing the variable
pixel.graphics.lineStyle(1, 0x000000, 1);
pixel.graphics.beginFill(0xFF0000); // fill colour
pixel.graphics.drawRect(0, 0, 30, 30); // (x spacing, y spacing, width, height)
pixel.graphics.endFill(); // end of fill
//addChild(pixel); // adds to stage, all shapes will be in same place?
row1.push(pixel);
row2.push(pixel);
row3.push(pixel);
row4.push(pixel);
row5.push(pixel);
row6.push(pixel);
row7.push(pixel);
row8.push(pixel);
row9.push(pixel);
row10.push(pixel);
row11.push(pixel);
row12.push(pixel);
}
addChild(pixelArray [1][1]); //tried to add just one square to stage, I think syntax is wrong here
}
private function deactivate(e:Event):void
{
// make sure the app behaves well (or exits) when in background
//NativeApplication.nativeApplication.exit();
}
}
}