這裏編譯錯誤是,我試圖運行用OpenGL
////////////////////////////////////////////////////
// square.cpp
//
// Stripped down OpenGL program that draws a square.
//
// Sumanta Guha.
////////////////////////////////////////////////////
#include <iostream>
#ifdef __APPLE__
# include <GLUT/glut.h>
#else
# include <GL/glut.h>
#endif
using namespace std;
// Drawing (display) routine.
void drawScene(void)
{
// Clear screen to background color.
glClear(GL_COLOR_BUFFER_BIT);
// Set foreground (or drawing) color.
glColor3f(0.0, 0.0, 0.0);
// Draw a polygon with specified vertices.
glBegin(GL_POLYGON);
glVertex3f(20.0, 20.0, 0.0);
glVertex3f(80.0, 20.0, 0.0);
glVertex3f(80.0, 80.0, 0.0);
glVertex3f(20.0, 80.0, 0.0);
glEnd();
// Flush created objects to the screen, i.e., force rendering.
glFlush();
}
// Initialization routine.
void setup(void)
{
// Set background (or clearing) color.
glClearColor(1.0, 1.0, 1.0, 0.0);
}
// OpenGL window reshape routine.
void resize(int w, int h)
{
// Set viewport size to be entire OpenGL window.
glViewport(0, 0, (GLsizei)w, (GLsizei)h);
// Set matrix mode to projection.
glMatrixMode(GL_PROJECTION);
// Clear current projection matrix to identity.
glLoadIdentity();
// Specify the orthographic (or perpendicular) projection,
// i.e., define the viewing box.
glOrtho(0.0, 100.0, 0.0, 100.0, -1.0, 1.0);
// Set matrix mode to modelview.
glMatrixMode(GL_MODELVIEW);
// Clear current modelview matrix to identity.
glLoadIdentity();
}
// Keyboard input processing routine.
void keyInput(unsigned char key, int x, int y)
{
switch(key)
{
// Press escape to exit.
case 27:
exit(0);
break;
default:
break;
}
}
// Main routine: defines window properties, creates window,
// registers callback routines and begins processing.
int main(int argc, char **argv)
{
// Initialize GLUT.
glutInit(&argc, argv);
// Set display mode as single-buffered and RGB color.
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
// Set OpenGL window size.
glutInitWindowSize(500, 500);
// Set position of OpenGL window upper-left corner.
glutInitWindowPosition(100, 100);
// Create OpenGL window with title.
glutCreateWindow("square.cpp");
// Initialize.
setup();
// Register display routine.
glutDisplayFunc(drawScene);
// Register reshape routine.
glutReshapeFunc(resize);
// Register keyboard routine.
glutKeyboardFunc(keyInput);
// Begin processing.
glutMainLoop();
return 0;
}
我確信我已經過剩和OpenGL安裝和最新的節目,這是我得到的錯誤(我編譯代碼,它在這本書是從2011年的佈局方式):
ubuntu:~/Downloads/Code$ gcc square.cpp -o square -I /usr/include/ -L /usr/lib -lglut -lGL -lGLU -lX11 /tmp/ccAq6h4h.o:square.cpp:function __static_initialization_and_destruction_0(int, int): error: undefined reference to 'std::ios_base::Init::Init()' /tmp/ccAq6h4h.o:square.cpp:function __static_initialization_and_destruction_0(int, int): error: undefined reference to 'std::ios_base::Init::~Init()' collect2: ld returned 1 exit status
我寫我自己的代碼,並留下它作爲交流文件,並將其編譯
好的代碼工作時,我用g ++而不是gcc編譯,是否有作者會說使用gcc而不是g ++編譯的原因?我對此很新,我知道gcc編譯爲c程序,但使用g ++編譯和鏈接正確? –
如果作者告訴你使用gcc,他們就是白癡。 C++ **不是** C,它甚至不是它的超集。如果你的代碼是C++,你需要一個C++編譯器。這是g ++。 – datenwolf
您知道您使用的是舊版OpenGL,是嗎?你可能找到了一個過時的教程。有關更多信息,請參閱http://www.opengl.org/wiki/Legacy_OpenGL。 –