我想使用three.js呈現一個.obj,我已經看過幾個例子,並想出如何做到這一點,但我的HTML代碼似乎不工作!我看到的只是一個黑屏。我附上了下面的代碼,我做錯了什麼?我是一個總noob在這個,所以任何幫助,將不勝感激。謝謝!用three.js渲染obj文件,什麼都沒有顯示出來?
<body>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - OBJLoader test
</div>
<script src="../build/three.min.js"></script>
<script src="js/loaders/OBJLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth/2;
var windowHalfY = window.innerHeight/2;
init();
animate();
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 2000);
camera.position.z = 100;
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight(0x101030);
scene.add(ambient);
var directionalLight = new THREE.DirectionalLight(0xffeedd);
directionalLight.position.set(0, 0, 1).normalize();
scene.add(directionalLight);
// model
var loader = new THREE.OBJLoader();
loader.load("/obj/smiley.obj", function (object) {
scene.add(object);
});
//
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
document.addEventListener('mousemove', onDocumentMouseMove, false);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
windowHalfX = window.innerWidth/2;
windowHalfY = window.innerHeight/2;
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function onDocumentMouseMove(event) {
mouseX = (event.clientX - windowHalfX)/2;
mouseY = (event.clientY - windowHalfY)/2;
}
//
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
camera.position.x += (mouseX - camera.position.x) * .05;
camera.position.y += (- mouseY - camera.position.y) * .05;
camera.lookAt(scene.position);
renderer.render(scene, camera);
}
</script>
</body>
你可以在某處發佈smiley.obj嗎? – gaitat