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我有一個HTML5畫布旋轉的立方體這個codePen: http://codepen.io/celli/pen/xwvnb畫布旋轉的立方體
有人可以幫助顯示如何去除黑色的背景?它看起來像ctx.fillStyle =「#000000」; JS中的屬性是需要的(嘗試在CodePen中更改或刪除它),但是我希望有一個透明的背景,並且似乎無法找到實現此目的的方法。
window.onload = startDemo;
function Point3D(x,y,z) {
this.x = x;
this.y = y;
this.z = z;
this.rotateX = function(angle) {
var rad, cosa, sina, y, z
rad = angle * Math.PI/180
cosa = Math.cos(rad)
sina = Math.sin(rad)
y = this.y * cosa - this.z * sina
z = this.y * sina + this.z * cosa
return new Point3D(this.x, y, z)
}
this.rotateY = function(angle) {
var rad, cosa, sina, x, z
rad = angle * Math.PI/180
cosa = Math.cos(rad)
sina = Math.sin(rad)
z = this.z * cosa - this.x * sina
x = this.z * sina + this.x * cosa
return new Point3D(x,this.y, z)
}
this.rotateZ = function(angle) {
var rad, cosa, sina, x, y
rad = angle * Math.PI/180
cosa = Math.cos(rad)
sina = Math.sin(rad)
x = this.x * cosa - this.y * sina
y = this.x * sina + this.y * cosa
return new Point3D(x, y, this.z)
}
this.project = function(viewWidth, viewHeight, fov, viewDistance) {
var factor, x, y
factor = fov/(viewDistance + this.z)
x = this.x * factor + viewWidth/2
y = this.y * factor + viewHeight/2
return new Point3D(x, y, this.z)
}
}
var vertices = [
new Point3D(-1,1,-1),
new Point3D(1,1,-1),
new Point3D(1,-1,-1),
new Point3D(-1,-1,-1),
new Point3D(-1,1,1),
new Point3D(1,1,1),
new Point3D(1,-1,1),
new Point3D(-1,-1,1)
];
// Define the vertices that compose each of the 6 faces. These numbers are
// indices to the vertex list defined above.
var faces = [[0,1,2,3],[1,5,6,2],[5,4,7,6],[4,0,3,7],[0,4,5,1],[3,2,6,7]]
var angle = 0;
function startDemo() {
canvas = document.getElementById("cubeSpin");
if(canvas && canvas.getContext) {
ctx = canvas.getContext("2d");
setInterval(loop,33);
}
}
function loop() {
var t = new Array();
ctx.fillStyle="#000000";
ctx.fillRect(0,0,320,200);
for(var i = 0; i < vertices.length; i++) {
var v = vertices[i];
var r = v.rotateX(angle).rotateY(angle).rotateZ(angle);
var p = r.project(320,200,128,3.5);
t.push(p)
}
ctx.strokeStyle = "rgb(255,255,255)"
for(var i = 0; i < faces.length; i++) {
var f = faces[i]
ctx.beginPath()
ctx.moveTo(t[f[0]].x,t[f[0]].y)
ctx.lineTo(t[f[1]].x,t[f[1]].y)
ctx.lineTo(t[f[2]].x,t[f[2]].y)
ctx.lineTo(t[f[3]].x,t[f[3]].y)
ctx.closePath()
ctx.stroke()
}
angle += 2
}
哇。這樣可行!!我以爲我嘗試過,但我必須做得不對。謝謝! – user1317510 2014-10-27 22:34:13