在3D網格中檢測無效三角形的最快方法是什麼?作爲無效我的意思是:無效三角形
- 面積爲零
- 三點共線點
- 兩個重疊點
我們目前使用的這一點 - 很慢 - 做法:
if (Area(p1,p2,p3) < 1e-3)
Debug.WriteLine("Invalid triangle found!");
public double Area(Point p1, Point p2, Point p3)
{
double[,] m = new double[3, 3];
m[0, 0] = p1.Y; m[0, 1] = p1.Z; m[0, 2] = 1;
m[1, 0] = p2.Y; m[1, 1] = p2.Z; m[1, 2] = 1;
m[2, 0] = p3.Y; m[2, 1] = p3.Z; m[2, 2] = 1;
double det1 = Matrix.Determinant3(m);
m[0, 0] = p1.Z; m[0, 1] = p1.X; m[0, 2] = 1;
m[1, 0] = p2.Z; m[1, 1] = p2.X; m[1, 2] = 1;
m[2, 0] = p3.Z; m[2, 1] = p3.X; m[2, 2] = 1;
double det2 = Matrix.Determinant3(m);
m[0, 0] = p1.X; m[0, 1] = p1.Y; m[0, 2] = 1;
m[1, 0] = p2.X; m[1, 1] = p2.Y; m[1, 2] = 1;
m[2, 0] = p3.X; m[2, 1] = p3.Y; m[2, 2] = 1;
double det3 = Matrix.Determinant3(m);
return Math.Sqrt(det1 * det1 + det2 * det2 + det3 * det3)/2;
}
感謝。
零點區域應該來自共線點或重疊點(如您所述)。那麼爲什麼不檢查這兩個條件呢?我估計便宜得多。 – 2012-04-12 14:52:27