我想實現使用three.js + colladaloader.js的WebGl查看器,但在嘗試導入並查看我自己的collada對象時遇到了一些問題。我可以將我自己的模型,它(而無需修改代碼),當正確加載的例子,但我得到一個嘗試使用Three.js + ColladaLoader.js實現WebGL查看器
無法轉換變換型LOOKAT的 WebGLRenderingContext:GL錯誤:GL_INVALID_OPERATION: glDrawElements:嘗試訪問超出範圍的頂點的屬性0
任何想法如何得到我自己的模型工作
我要補充一點,我ColladaLoader.js是一個補丁版本在這裏舉辦https://raw.github.com/jihoonl/three.js/6e5a02427f2b9626a3fccc9c09d8654cc02d2109/examples/js/loaders/ColladaLoader.js
這裏是我的代碼:
<script>
if (! Detector.webgl) Detector.addGetWebGLMessage();
var container, stats;
var camera, scene, renderer, objects;
var particleLight, pointLight;
var dae, skin;
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load('/site_media/models/model.dae', function (collada) {
dae = collada.scene;
skin = collada.skins[ 0 ];
dae.scale.x = dae.scale.y = dae.scale.z = 0.002;
dae.updateMatrix();
init();
animate();
});
function init() {
container = document.createElement('div');
document.body.appendChild(container);
camera = new THREE.PerspectiveCamera(45, window.innerWidth/window.innerHeight, 1, 2000);
camera.position.set(2, 2, 3);
scene = new THREE.Scene();
// Grid
var size = 14, step = 1;
var geometry = new THREE.Geometry();
var material = new THREE.LineBasicMaterial({ color: 0x303030 });
for (var i = - size; i <= size; i += step) {
geometry.vertices.push(new THREE.Vector3(- size, - 0.04, i));
geometry.vertices.push(new THREE.Vector3( size, - 0.04, i));
geometry.vertices.push(new THREE.Vector3(i, - 0.04, - size));
geometry.vertices.push(new THREE.Vector3(i, - 0.04, size));
}
var line = new THREE.Line(geometry, material, THREE.LinePieces);
scene.add(line);
// Add the COLLADA
scene.add(dae);
particleLight = new THREE.Mesh(new THREE.SphereGeometry(4, 8, 8), new THREE.MeshBasicMaterial({ color: 0xffffff }));
scene.add(particleLight);
// Lights
scene.add(new THREE.AmbientLight(0xcccccc));
var directionalLight = new THREE.DirectionalLight(/*Math.random() * 0xffffff*/0xeeeeee);
directionalLight.position.x = Math.random() - 0.5;
directionalLight.position.y = Math.random() - 0.5;
directionalLight.position.z = Math.random() - 0.5;
directionalLight.position.normalize();
scene.add(directionalLight);
pointLight = new THREE.PointLight(0xffffff, 4);
pointLight.position = particleLight.position;
scene.add(pointLight);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
container.appendChild(renderer.domElement);
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild(stats.domElement);
//
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
//
var t = 0;
var clock = new THREE.Clock();
function animate() {
var delta = clock.getDelta();
requestAnimationFrame(animate);
if (t > 1) t = 0;
if (skin) {
// guess this can be done smarter...
// (Indeed, there are way more frames than needed and interpolation is not used at all
// could be something like - one morph per each skinning pose keyframe, or even less,
// animation could be resampled, morphing interpolation handles sparse keyframes quite well.
// Simple animation cycles like this look ok with 10-15 frames instead of 100 ;)
for (var i = 0; i < skin.morphTargetInfluences.length; i++) {
skin.morphTargetInfluences[ i ] = 0;
}
skin.morphTargetInfluences[ Math.floor(t * 30) ] = 1;
t += delta;
}
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos(timer) * 10;
camera.position.y = 2;
camera.position.z = Math.sin(timer) * 10;
camera.lookAt(scene.position);
particleLight.position.x = Math.sin(timer * 4) * 3009;
particleLight.position.y = Math.cos(timer * 5) * 4000;
particleLight.position.z = Math.cos(timer * 4) * 3009;
renderer.render(scene, camera);
}
</script>
你有什麼樣的錯誤或麻煩?你需要更具體。我無法在代碼中發現任何明顯的錯誤,它看起來有點正確。您可能會檢查模型縮放比例或相機定位是否非常關閉,這可能是因爲如果沒有縮放對象,它只是太大或太小而不可見 - 取決於創建Collada的方式。 – yaku 2013-02-21 16:18:01
它不顯示任何錯誤,它只是沒有顯示任何東西 – psychok7 2013-02-21 16:18:58
beahviour改變。編輯我的帖子 – psychok7 2013-02-21 17:22:31