-3
我正在嘗試使門動畫,以便如果我按下按鈕,門就會打開。在編譯的那一刻,當我按下按鈕時,它會移動相機,然後我無法再控制相機。代碼有什麼問題?OpenGL門動畫
glPushMatrix;
glTranslatef (door_Xpos,0.0, 0.0);
glRotatef (door_Angle, 1,0,0);
glBegin(GL_QUADS);
//Door left
glColor3f(0.2f, 0.2f, 0.2f);
glVertex3f(-10.0, 0.0, -25.0);
glColor3f(0.4f, 0.4f, 0.4f);
glVertex3f(-10.0, 15.0, -25.0);
glColor3f(0.6f, 0.6f, 0.6f);
glVertex3f(0.0, 15.0, -25.0);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(0.0, 0.0, -25.0);
//door right
glColor3f(0.2f, 0.2f, 0.2f);
glVertex3f(10.0, 0.0, -25.0);
glColor3f(0.4f, 0.4f, 0.4f);
glVertex3f(10.0, 15.0, -25.0);
glColor3f(0.6f, 0.6f, 0.6f);
glVertex3f(0.0, 15.0, -25.0);
glColor3f(0.8f, 0.8f, 0.8f);
glVertex3f(0.0, 0.0, -25.0);
glPopMatrix;
void keyboard(unsigned char key, int x, int y)
{
switch (key)
{
case 'a':
case 'A':
glTranslatef(5.0, 0.0, 0.0);
break;
case 'd':
case 'D':
glTranslatef(-5.0, 0.0, 0.0);
break;
case 'w':
case 'W':
glTranslatef(0.0, 0.0, 5.0);
break;
case 's':
case 'S':
glTranslatef(0.0, 0.0, -5.0);
break;
case 't':
case 'T':
if (is_depth)
{
is_depth = 0;
glDisable(GL_DEPTH_TEST);
}
else
{
is_depth = 1;
glEnable(GL_DEPTH_TEST);
}
#Fall-through...
case 'o':
case 'O':
door_Xpos += 90.0;
break;
}
display();
}