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我正在使用FLARManager和papervision3d來實現小型增強現實黑客。增強現實中的3D模型操作
我的要求是在點擊按鈕時偏轉模型。
這是我迄今所做的:
public class AugmentedReality extends Sprite
{
private var flarManager:FLARManager;
private var scene:Scene3D;
private var camera:FLARCamera3D;
private var viewport:Viewport3D;
private var renderEngine:LazyRenderEngine;
private var pointLight:PointLight3D;
private var activeMarker:FLARMarker;
private var model:DAE;
private var modelContainer:DisplayObject3D;
public function AugmentedReality()
{
start();
}
private function start():void
{
flarManager = new FLARManager("../resources/flar/flarConfig.xml");
addChild(Sprite(flarManager.flarSource));
flarManager.addEventListener(FLARMarkerEvent.MARKER_ADDED, onMarkerAdded);
flarManager.addEventListener(FLARMarkerEvent.MARKER_UPDATED, onMarkerUpdated);
flarManager.addEventListener(FLARMarkerEvent.MARKER_REMOVED, onMarkerRemoved);
flarManager.addEventListener(Event.INIT, onFlarManagerInited);
}
private function onFlarManagerInited(evt:Event):void
{
flarManager.removeEventListener(Event.INIT, onFlarManagerInited);
scene = new Scene3D();
camera = new FLARCamera3D(flarManager.cameraParams);
viewport = new Viewport3D(stage.stageWidth, stage.stageHeight);
addChild(viewport);
renderEngine = new LazyRenderEngine(scene, camera, viewport);
model = new DAE(true, "model", true);
model.load("../resources/assets/geom.dae");
model.scale = 30;
modelContainer = new DisplayObject3D();
modelContainer.addChild(model);
modelContainer.visible = false;
scene.addChild(modelContainer);
addEventListener(Event.ENTER_FRAME, loop);
}
循環事件處理程序如下:
private function loop(evt:Event):void
{
if (activeMarker) {
modelContainer.transform = FLARPVGeomUtils.convertFLARMatrixToPVMatrix(activeMarker.transformMatrix);
}
renderEngine.render();
}
我有一個處理程序的按鈕,如下所示:
public function onButtonClicked(event:Event):void
{
model.yaw(1);
}
它似乎沒有對模型做任何事情...... :(
請幫助!!!!!!!!!!!!!!!