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我想在PyGame(如幾何衝刺)中做背景不斷移動的'Runner'風格的遊戲。到目前爲止,一切正常,但背景圖像的渲染限制了幀速率超過每秒35幀。在添加無限/重複背景元素之前,它可以輕鬆地以60 fps運行。這兩行代碼是負責的(當被移除時,遊戲可以以60 + fps運行):在PyGame中渲染大圖像導致低幀率
screen.blit(bg,(bg_x,0))| screen.blit(bg,(bg_x2,0))
有什麼我可以做的,使遊戲運行更快?提前致謝!
簡化源代碼:
import pygame
pygame.init()
screen = pygame.display.set_mode((1000,650), 0, 32)
clock = pygame.time.Clock()
def text(text, x, y, color=(0,0,0), size=30, font='Calibri'): # blits text to the screen
text = str(text)
font = pygame.font.SysFont(font, size)
text = font.render(text, True, color)
screen.blit(text, (x, y))
def game():
bg = pygame.image.load('background.png')
bg_x = 0 # stored positions for the background images
bg_x2 = 1000
pygame.time.set_timer(pygame.USEREVENT, 1000)
frames = 0 # counts number of frames for every second
fps = 0
while True:
frames += 1
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
if event.type == pygame.USEREVENT: # updates fps every second
fps = frames
frames = 0 # reset frame count
bg_x -= 10 # move the background images
bg_x2 -= 10
if bg_x == -1000: # if the images go off the screen, move them to the other end to be 'reused'
bg_x = 1000
elif bg_x2 == -1000:
bg_x2 = 1000
screen.fill((0,0,0))
screen.blit(bg, (bg_x, 0))
screen.blit(bg, (bg_x2, 0))
text(fps, 0, 0)
pygame.display.update()
#clock.tick(60)
game()
這裏的背景圖片:
非常感謝!它現在就像微風一樣奔跑! –