0
我正在製作一個使用相位器的遊戲,並且我想使無限制的瓷磚可以像堆疊瓷磚一樣思考。當用戶拖動最上面的圖塊並將其放置在放置區域時,它下面的同一個圖塊應該顯示並且應該可拖動。無限疊的瓷磚(物體/精靈)在將相位器中的第一個拖動到最頂端之後
我的本次代碼: - `
var greenTile = this.add.sprite(250,500,'greenTile');
greenTile.inputEnabled=true;
greenTile.input.enableDrag();
greenTile.events.onDragStart.add(onDragStart, this);
greenTile.events.onDragStop.add(onDragStop, this);`
總代碼是我的比賽狀態是: - `
var patternsRatio = patternsRatio || {};
var x = 50;
var y = 100;
var canvas;
var canvasBG;
var canvasGrid;
var canvasSprite;
var canvasZoom = 32;
var spriteWidth = 8;
var spriteHeight = 8;
patternsRatio.game1 = function() {};
patternsRatio.game1.prototype = {
preload: function() {
this.load.image('greenTile','assets/images/greentile.png')
this.load.image('redTile','assets/images/redtile.png')
},
create: function() {
this.game.stage.setBackgroundColor(0x2d2d2d);
var question_l1 = "Puzzle 1: Enlarge this pattern by a factor of 2."
var style_l1 = {font: "25px Comic Sans MS Bold", fill: "#fff", align:"center"};
var quet_l1=this.game.add.text(this.game.world.centerX,this.game.height-600, question_l1, style_l1)
quet_l1.anchor.setTo(0.5)
this.placetiles()
var greenTile = this.add.sprite(250,500,'greenTile');
greenTile.inputEnabled=true;
greenTile.input.enableDrag();
greenTile.events.onDragStart.add(onDragStart, this);
greenTile.events.onDragStop.add(onDragStop, this);
var redTile = this.add.sprite(100,500,'redTile');
redTile.inputEnabled=true;
redTile.input.enableDrag();
redTile.events.onDragStart.add(onDragStart, this);
redTile.events.onDragStop.add(onDragStop, this);
},
update: function() {
},
placetiles: function() {
this.game.create.grid('drawingGrid', 16 * canvasZoom, 16 * canvasZoom, canvasZoom, canvasZoom, 'rgba(0,191,243,0.8)');
canvas = this.game.make.bitmapData(spriteWidth * canvasZoom, spriteHeight * canvasZoom);
canvasBG = this.game.make.bitmapData(canvas.width + 2, canvas.height + 2);
canvasBG.rect(0, 0, canvasBG.width, canvasBG.height, '#fff');
canvasBG.rect(1, 1, canvasBG.width - 2, canvasBG.height - 2, '#3f5c67');
var x = 80;
var y = 64;
canvasBG.addToWorld(x, y);
canvasSprite = canvas.addToWorld(x + 1, y + 1); canvasZoom,canvasZoom
canvasGrid = this.game.add.sprite(x + 1, y + 1, 'drawingGrid');
canvasGrid.crop(new Phaser.Rectangle(0, 0, spriteWidth * canvasZoom, spriteHeight * canvasZoom));
}
};
`
,我也面臨着問題,當我增加了input.enable代碼在「greenTile」變量下面,然後redTile消失,任何可以告訴爲什麼會發生這種情況。 In the image below as we can see both red and green tile are appearing.