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我確信解決這個問題的方法很簡單,但我留下了自己的腦袋,所以也許有人可以在這裏解釋一下。更新WPF畫布時的內存泄漏背景
我正在做的是當我的程序啓動時我通過創建一個ImageBrush並設置畫布的背景將一個輸入文件加載到一個私有變量(_bmpSource)並將其顯示在Canvas中。在一個按鈕上點擊我旋轉它來修改圖像,然後再次設置畫布的背景屬性來顯示它。看起來我對內存管理不善,因爲旋轉/顯示操作在幾次迭代中都能正常工作,但最終會炸彈抱怨內存不足。
注:我使用的圖像是5000x5000像素bmp。
我已經嘗試了一切從打破引用到調用垃圾回收,但它似乎仍然堅持這個數據以某種方式。
這裏是一些示例代碼,我可以重現問題。
私有變量的聲明:
Private _SourceFileName As String = "C:\Users\sean\Desktop\Input.bmp"
Private _bmpSource As BitmapSource
將調用此方法在我的構造對於圖像的初始加載/顯示:
Me._bmpSource = Me.LoadImage()
Me._Canvas.Background = New System.Windows.Media.ImageBrush(Me._bmpSource)
的LoadImage()實現:
Private Function LoadImage() As BitmapImage
Dim bmpImage As New BitmapImage
Dim imageSourceStream As New FileStream(Me._SourceFileName, FileMode.Open, FileAccess.Read, FileShare.Read)
Dim decoder As New BmpBitmapDecoder(imageSourceStream, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad)
Dim encoder As New JpegBitmapEncoder
encoder.Frames.Add(BitmapFrame.Create(decoder.Frames(0)))
Dim streamSourcePath As String = My.Computer.FileSystem.GetTempFileName
Dim Stream As New System.IO.FileStream(streamSourcePath, FileMode.OpenOrCreate, FileAccess.Write)
encoder.Save(Stream)
Stream.Close()
Stream = Nothing
bmpImage.BeginInit()
bmpImage.CreateOptions = BitmapCreateOptions.IgnoreImageCache
bmpImage.CacheOption = BitmapCacheOption.OnLoad
bmpImage.UriSource = New Uri(streamSourcePath)
bmpImage.EndInit()
Return bmpImage
End Function
以下是在按鈕單擊事件後面運行的RotateImage()實現:
Public Sub RotateImage()
' Store our source rect for use in applied transforms
Dim ImageRect As New System.Drawing.RectangleF(System.Drawing.PointF.Empty, New System.Drawing.SizeF(Me._bmpSource.Width, Me._bmpSource.Height))
' Store our target rect for use in applied transforms
' NOTE: For this demo we're always rotating 90 degrees so just flip height/width
Dim CanvasRect As System.Drawing.RectangleF = New System.Drawing.RectangleF(System.Drawing.Point.Empty, New System.Drawing.SizeF(Me._bmpSource.Height, Me._bmpSource.Width))
' Figure out the point in which we will need to draw the image
' to fit it within the bounds of our canvas rectangle
Dim WidthOffset As Decimal = (CanvasRect.Width - ImageRect.Width)/2
Dim HeightOffset As Decimal = (CanvasRect.Height - ImageRect.Height)/2
' Build transform needed for rotate
Dim transformActions As New System.Windows.Media.TransformGroup
transformActions.Children.Add(New System.Windows.Media.RotateTransform(90, Me._bmpSource.Width/2, Me._bmpSource.Height/2))
transformActions.Children.Add(New System.Windows.Media.TranslateTransform(WidthOffset, HeightOffset))
' Apply the transformation to the image
Dim transformedBitmap As New System.Windows.Media.Imaging.TransformedBitmap(Me._bmpSource, transformActions)
' Trying to break references here so things will get disposed but it isn't working
If TypeOf Me._bmpSource Is BitmapImage Then
CType(Me._bmpSource, BitmapImage).StreamSource = Nothing
ElseIf TypeOf Me._bmpSource Is TransformedBitmap Then
CType(Me._bmpSource, TransformedBitmap).Source = Nothing
End If
' Breaking main ref also doesn't help
Me._bmpSource = Nothing
' Garbage collection does nother either
GC.WaitForPendingFinalizers()
GC.Collect()
Me._bmpSource = transformedBitmap
Me._Canvas.Background = New System.Windows.Media.ImageBrush(Me._bmpSource)
Me._Canvas.UpdateLayout()
End Sub
您可以擺脫TranslateTransform,因爲您告訴您的RotateTransform在圖像的中心旋轉。 – Nick
我相信,如果我將圖像置於畫布中,那麼你會是正確的。它不會在此示例代碼中顯示它,但實際上我將左上角對齊,在這種情況下,需要翻譯。 – user2719109