1
我一直試圖在YouTube上遵循Pong指南(我是SpriteKit的新手),當我在Xcode 8.3.3中運行我的代碼時,球沒有移動。該指南使用Xcode 8,所以必須改變。這是我的GameScene.swift代碼:.applyimpulse無法在Xcode 8.3.3中使用SKSpriteNode()
import SpriteKit
import GameplayKit
class GameScene: SKScene {
var Ball = SKSpriteNode()
var comPaddle = SKSpriteNode()
var mainPaddle = SKSpriteNode()
override func didMove(to view: SKView) {
Ball = self.childNode(withName: "Ball") as! SKSpriteNode
mainPaddle = self.childNode(withName: "mainPaddle") as! SKSpriteNode
comPaddle = self.childNode(withName: "comPaddle") as! SKSpriteNode
Ball.physicsBody?.isDynamic = true;
Ball.physicsBody?.applyImpulse(CGVector(dx: 20, dy: 20))
let border = SKPhysicsBody(edgeLoopFrom: self.frame)
border.friction = 0
border.restitution = 1
self.physicsBody = border
}
override func update(_ currentTime: TimeInterval) {
// Called before each frame is rendered
}
}
你在哪裏創建Ball.physicsBody? –