2016-09-07 30 views
0

我嘗試在三個js中動態更改紋理/圖像。動態紋理更改不能用於三個JS

我得到了下面的錯誤

THREE.ImageUtils.loadTexture已被棄用。改用THREE.TextureLoader()。

我下面的代碼

src="http://localhost/3d_view/textures/wall/wall6.jpg"; 
mesh1.material.map = THREE.ImageUtils.loadTexture(src); 
mesh1.material.needsUpdate = true; 

我做錯了,請人幫我。

+1

的[Three.TextureLoader不加載圖像文件]可能的複製(http://stackoverflow.com/questions/35540880/three-textureloader-is-not-加載圖像文件) – Leeft

回答

-1

嘗試用以下...

var image = new Image(); 

image.src = "....../xyz.png"; 

$(image).load(function() { 
    // ... 
    var _tempMap = new THREE.ImageUtils.loadTexture(getBase64Image(image)); 

    mesh1.material = new THREE.MeshLambertMaterial({map: _tempMap, overdraw:0.5}); //Your desire material you can use. 
}); 


function getBase64Image(img) { 
    // Create an empty canvas element 
    var canvas = document.createElement("canvas"); 
    canvas.width = img.width; 
    canvas.height = img.height; 

    // Copy the image contents to the canvas 
    var ctx = canvas.getContext("2d"); 
    ctx.drawImage(img, 0, 0); 

    // Get the data-URL formatted image 
    // Firefox supports PNG and JPEG. You could check img.src to 
    // guess the original format, but be aware the using "image/jpg" 
    // will re-encode the image. 
    var dataURL = canvas.toDataURL("image/png"); 

    return dataURL.replace(/^data:image\/(png|jpg);base64,/, ""); 
} 
+0

這裏增加了很多開銷,開銷只在需要以編程方式更改紋理時纔有用。 – Leeft

+0

是的,其實我是爲我之前的一個項目做過的。我只是建議這可以幫助就是這樣。 – spankajd