我想呈現圖像,但是當我運行遊戲作爲桌面啓動器時,無法看到圖像,但是我相信圖像正在呈現,因爲它與另一個精靈重疊給出一個輸出。渲染的圖像不顯示Java Libgdx
if (chicken.overlaps(farmer)){
System.out.print("GameOver");
gameOver();
我沒有得到任何錯誤。
相機
OrthographicCamera camera;
camera = new OrthographicCamera();
camera.setToOrtho(false, 1920, 1080);
camera.update();
inputUpdate(touch, camera);
batch.setProjectionMatrix(camera.combined);
驗證碼:
public void render(float delta) {
camera.update();
inputUpdate(touch, camera);
batch.setProjectionMatrix(camera.combined);
Iterator<Rectangle> iter = chickens.iterator();
while(iter.hasNext()){
Rectangle chicken = iter.next();
if(farmerX < (chicken.x - 85/2)) chicken.x -= 2.5;
if(farmerX > (chicken.x - 85/2))chicken.x += 2.5;
if (farmerY < (chicken.y - 66/2))chicken.y -= 2.5;
if(farmerY > (chicken.y - 66/2))chicken.y += 2.5;
float diffYchick;
float diffXchick;
float angleDegreeschick;
diffYchick = (float) (farmerY - chicken.y);
diffXchick = (float) (farmerX - chicken.x);
angleDegreeschick = (float) Math.toDegrees(Math.atan2(diffYchick, diffXchick));
game.batch.begin();
game.batch.draw(chickenImage, (float)chicken.x, (float)chicken.y, (float)42.5, (float)33, (float)85, (float)66, (float)1, (float)1, (float)angleDegreeschick);
game.batch.end();
int stop;
stop = 0;
switch(stop){
case 0:
if (chicken.overlaps(farmer)){
System.out.print("GameOver");
gameOver();
stop +=1;
break;
}
}
}
float diffY;
float diffX;
diffY = (float) (touch.y - farmerY);
diffX = (float) (touch.x - farmerX);
float angleDegrees;
angleDegrees = (float) Math.toDegrees(Math.atan2(diffY, diffX));
if(TimeUtils.nanoTime() - lastSpawnTime > 1000000000) spawnChicken();
Gdx.gl.glClearColor(0, 1, 0.2f, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
inputUpdate(touch, camera);
batch.setProjectionMatrix(camera.combined);
FarmerAsset.stateTime += Gdx.graphics.getDeltaTime();
FarmerAsset.currentFrame = FarmerAsset.walkAnimation.getKeyFrame(FarmerAsset.stateTime, true);
game.batch.begin();
game.batch.draw(FarmerAsset.currentFrame, farmerX, farmerY, (float)85, (float)85, (float)170, (float)170, (float)1, (float)1, (float)angleDegrees + 270);
game.font.draw(game.batch, "Chickens Running: " + runningChickens, 0, 1080);
game.batch.end();
if(Gdx.input.isTouched()){
touch.set(Gdx.input.getX(), Gdx.input.getY(), 0);
camera.unproject(touch);
if(farmerY <= touch.y && touch.y<= farmerY + 170 &&
farmerX <= touch.x && touch. x <= farmerX + 170){
}else{
if (touch.x - 85 > farmerX){
farmerX +=5;
}
if (touch.x - 85 < farmerX){
farmerX -=5;
}
if (touch.y - 85 > farmerY){
farmerY +=5;
}
if (touch.y - 85 < farmerY){
farmerY -=5;
}
}
}
if(Gdx.input.isKeyPressed(Keys.A)||Gdx.input.isKeyPressed(Keys.LEFT)){
farmerX -= 10;
}
else if(Gdx.input.isKeyPressed(Keys.D)||Gdx.input.isKeyPressed(Keys.RIGHT)){
farmerX += 10;
}
else if(Gdx.input.isKeyPressed(Keys.W)||Gdx.input.isKeyPressed(Keys.UP)){
farmerY += 10;
}
else if(Gdx.input.isKeyPressed(Keys.S)||Gdx.input.isKeyPressed(Keys.DOWN)){
farmerY -= 10;
}
if(farmerX < 0) farmerX = 0;
if(farmerX > 1920-170) farmerX = 1920-170;
if(farmerY < 0) farmerY = 0;
if(farmerY > 1080-170) farmerY = 1080-170;
farmer.x = farmerX;
farmer.y = farmerY;
}
農民
game.batch.draw(FarmerAsset.currentFrame, farmerX, farmerY, (float)85, (float)85, (float)170, (float)170, (float)1, (float)1, (float)angleDegrees + 270);
任何人都可以幫忙?? !! – user3165683
不確定你的意思是「它與另一個精靈重疊以提供輸出」。你的意思是它模糊了其他精靈的一部分?你能鏈接到屏幕截圖嗎?沒有看到你如何設置你的相機,這不能真正被調試。 – Tenfour04
另請注意,由於您在while循環中繪製文本,因此多次繪製文本。您也多次更新您的相機。通常你會想要更新你的相機,並在繪製任何東西之前得到輸入。 – Tenfour04