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我一直在嘗試將平鋪地圖渲染到我的LibGDX項目中,但沒有在屏幕上顯示,我從這裏按照這個教程http://www.gamefromscratch.com/post/2014/04/16/LibGDX-Tutorial-11-Tiled-Maps-Part-1-Simple-Orthogonal-Maps.aspx。無法在libgdx中渲染平鋪地圖
難道問題是我沒有設置相機的位置嗎?
這是我的代碼
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.scenes.scene2d.Stage;
public class Level extends ApplicationAdapter implements InputProcessor {
ActorDemo jet;
Stage stage;
TiledMap tiledMap;
OrthographicCamera camera;
TiledMapRenderer tiledMapRenderer;
AtlasTmxMapLoader test;
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
jet = new ActorDemo();
stage = new Stage();
stage.addActor(jet);
camera = new OrthographicCamera();
camera.setToOrtho(false,w/2,h/2);
camera.update();
tiledMap = new TmxMapLoader().load("Level.tmx");
tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap);
Gdx.input.setInputProcessor(this);
}
@Override
public void render() {
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
tiledMapRenderer.setView(camera.combined,0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
tiledMapRenderer.render();
stage.draw();
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
if(keycode == Input.Keys.LEFT)
camera.translate(-32,0);
if(Gdx.input.isKeyPressed(Input.Keys.A)){
camera.position.x -=2;
}
if(keycode == Input.Keys.RIGHT)
camera.translate(32,0);
if(keycode == Input.Keys.UP)
camera.translate(0,-32);
if(keycode == Input.Keys.DOWN)
camera.translate(0,32);
if(keycode == Input.Keys.NUM_1)
tiledMap.getLayers().get(0).setVisible(!tiledMap.getLayers().get(0).isVisible());
if(keycode == Input.Keys.NUM_2)
tiledMap.getLayers().get(1).setVisible(!tiledMap.getLayers().get(1).isVisible());
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
Screenshot of the Desktop configuration
Here is where I put my tiled map
This is the tile set I used to create my tmx file
我說這個瓷磚設置爲平鋪的地圖編輯器,並創建了一個瓷磚片,然後把它在我的項目中
這段代碼對我來說很好,除非沒有'jet'演員和我自己的地圖。試試教程中的tilesheet。如果你有任何錯誤或輸出 - 請在這裏發帖 – exenza
我確實使用了本教程中使用的tilesheet,並且只是一個黑屏的問題,你如何使用教程中的tilesheet,我可能會錯誤地使用它。感謝extenza回覆 – Mahbadran
我只是將你的代碼複製粘貼到我的ide並更改了文件名。如何上鍵,下鍵,右鍵,左鍵,num_1,num_2他們改變什麼? – exenza