多年來一直困擾着問題。希望我能在這裏得到答案。我用this鏈接來平滑我的自由手繪。在這段代碼中,我可以設置線條寬度和顏色,但是當我嘗試使用this鏈接包含撤銷/重做特技時,我發現它非常困難,該鏈接在恢復重做時工作正常,但其自由伸展不平滑。不能包含撤消/重做與光滑的自由手繪
經過一番研究和編碼後,我才知道它的繪圖導航是我認爲防止撤銷/重做。
在第一鏈路有一個文件「CachedLIView.h /米」當我用這一點,並嘗試包括撤消/恢復在此,我發現,在下面的方法:
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event // (2)
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
[path addLineToPoint:p];
[self drawBitmap]; // (3)
[self setNeedsDisplay];
[path removeAllPoints]; //(4)
}
此方法正在調用drawBitMap:方法,每次用戶擡起手指並同時從「路徑」移除點時,該方法實際上會生成臨時圖像。
- (void)drawBitmap // (3)
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0.0);
[[UIColor blackColor] setStroke];
if (!incrementalImage) // first draw; paint background white by ...
{
UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds]; // enclosing bitmap by a rectangle defined by another UIBezierPath object
[[UIColor greenColor] setFill];
[rectpath fill]; // filling it with white
}
[incrementalImage drawAtPoint:CGPointZero];
//[path stroke];
for (UIBezierPath *_path in pathArray)
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
我保存數組中的每條路徑,以便我可以撤銷/重做。 (從第二個鏈接中獲得了這個想法)。下面
是這個文件,我已經修改,包括撤銷/重做的完整代碼:
#import "CachedLIView.h"
@implementation CachedLIView
{
UIBezierPath *path;
UIImage *incrementalImage; // (1)
}
- (id)initWithFrame:(CGRect)frame // (1)
{
if (self = [super initWithFrame:frame])
{
[self setMultipleTouchEnabled:NO]; // (2)
// [self setBackgroundColor:[UIColor whiteColor]];
// path = [[UIBezierPath alloc] init];
// [path setLineWidth:3];
pathArray=[[NSMutableArray alloc]init];
bufferArray=[[NSMutableArray alloc]init];
[self drawBitmap];
}
return self;
}
- (void)drawRect:(CGRect)rect
{
NSLog(@"in drawrect pathArray[count]: %d", pathArray.count);
[incrementalImage drawInRect:rect]; // (3)
//[[UIColor blackColor] setStroke];
//[path stroke];
for (UIBezierPath *_path in pathArray)
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
path = [[UIBezierPath alloc] init];
path.lineWidth = 3;
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
[path moveToPoint:p];
[pathArray addObject:path];
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
[path addLineToPoint:p];
[self setNeedsDisplay];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event // (2)
{
UITouch *touch = [touches anyObject];
CGPoint p = [touch locationInView:self];
[path addLineToPoint:p];
[self drawBitmap]; // (3)
[self setNeedsDisplay];
[path removeAllPoints]; //(4)
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
{
[self touchesEnded:touches withEvent:event];
}
- (void)drawBitmap // (3)
{
UIGraphicsBeginImageContextWithOptions(self.bounds.size, YES, 0.0);
[[UIColor blackColor] setStroke];
if (!incrementalImage) // first draw; paint background white by ...
{
UIBezierPath *rectpath = [UIBezierPath bezierPathWithRect:self.bounds]; // enclosing bitmap by a rectangle defined by another UIBezierPath object
[[UIColor greenColor] setFill];
[rectpath fill]; // filling it with white
}
[incrementalImage drawAtPoint:CGPointZero];
//[path stroke];
for (UIBezierPath *_path in pathArray)
[_path strokeWithBlendMode:kCGBlendModeNormal alpha:1.0];
incrementalImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
}
#pragma mark - undo/redo
-(void)undoButtonClicked
{
if([pathArray count]>0){
UIBezierPath *_path=[pathArray lastObject];
[bufferArray addObject:_path];
[pathArray removeLastObject];
[self drawBitmap];
[self setNeedsDisplay];
}
}
-(void)redoButtonClicked
{
if([bufferArray count]>0){
UIBezierPath *_path=[bufferArray lastObject];
[pathArray addObject:_path];
[bufferArray removeLastObject];
[self drawBitmap];
[self setNeedsDisplay];
}
}
@end
h文件是:
#import <UIKit/UIKit.h>
@interface CachedLIView : UIView
{
NSMutableArray *pathArray;
NSMutableArray *bufferArray;
UIBezierPath *myPath;
}
-(void)undoButtonClicked;
-(void)redoButtonClicked;
@end
請幫助我。我做錯了什麼。 pathArray計數工作正確。但無法在屏幕上顯示撤銷/重做效果。
令人難以置信的有用!非常感謝你!!另外,什麼是ctr?我認爲這是你個人項目中的一些東西,因爲它與我的一切無關。 –
你可以暫時忽略ctr ..是的,它是我的項目的一部分.. – Rakesh