我是一名使用flash開發項目的學生。我只是試圖在Adobe Flash CS5中使用Actionscript 3製作Flash遊戲。一切工作正常,我可以走路和跳躍,但如果主要角色接觸一個物體並死亡(如坑中的尖刺),我希望遊戲重新開始。我在第1幀有一個主菜單,第2幀有第一個等級。主角被稱爲「player_mc」,殺死他的對象被稱爲「死亡」。非常感謝幫助和提示。如何讓對象重置我的遊戲?
代碼:
//The Code For The Character (Player_mc)
import flash.events.KeyboardEvent;
import flash.events.Event;
var KeyThatIsPressed:uint;
var rightKeyIsDown:Boolean = false;
var leftKeyIsDown:Boolean = false;
var upKeyIsDown:Boolean = false;
var downKeyIsDown:Boolean = false;
var playerSpeed:Number = 20;
var gravity:Number = 1;
var yVelocity:Number = 0;
var canJump:Boolean = false;
var canDoubleJump:Boolean = false;
stage.addEventListener(KeyboardEvent.KEY_DOWN, PressAKey);
stage.addEventListener(KeyboardEvent.KEY_UP, ReleaseAKey);
//This two functions cllapsed is the keybindings that the game uses
function PressAKey(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.D)
{
rightKeyIsDown = true;
}
if(event.keyCode == Keyboard.A)
{
leftKeyIsDown = true;
}
if(event.keyCode == Keyboard.SPACE)
{
upKeyIsDown = true;
}
if(event.keyCode == Keyboard.S)
{
downKeyIsDown = true;
}
}
function ReleaseAKey(event:KeyboardEvent):void
{
if(event.keyCode == Keyboard.D)
{
rightKeyIsDown = false;
}
if(event.keyCode == Keyboard.A)
{
leftKeyIsDown = false;
}
if(event.keyCode == Keyboard.SPACE)
{
upKeyIsDown = false;
}
if(event.keyCode == Keyboard.S)
{
downKeyIsDown = false;
}
}
//Player animations
player_mc.addEventListener(Event.ENTER_FRAME, moveThePlayer);
function moveThePlayer(event:Event):void
{
if(!canJump || rightKeyIsDown && !canJump || leftKeyIsDown && !canJump)
{
player_mc.gotoAndStop(3);
}
if(!upKeyIsDown && !rightKeyIsDown && !leftKeyIsDown && canJump)
{
player_mc.gotoAndStop(1);
}
if(rightKeyIsDown && canJump || leftKeyIsDown && canJump)
{
player_mc.gotoAndStop(2);
}
//Animation stops here
if(rightKeyIsDown)
{
floor_mc.x -= playerSpeed;
dies.x -= playerSpeed;
player_mc.scaleX = 0.3;
}
if(leftKeyIsDown)
{
floor_mc.x += playerSpeed;
dies.x += playerSpeed;
player_mc.scaleX = -0.3;
}
if(upKeyIsDown && canJump)
{
yVelocity = -18;
canJump = false;
canDoubleJump = true;
}
if(upKeyIsDown && canDoubleJump && yVelocity > -2)
{
yVelocity =-13;
canDoubleJump = false;
}
if(!rightKeyIsDown && !leftKeyIsDown && !upKeyIsDown)
{
player_mc.gotoAndStop(1);
}
yVelocity +=gravity
if(! floor_mc.hitTestPoint(player_mc.x, player_mc.y, true))
{
player_mc.y+=yVelocity;
}
if(yVelocity > 20)
{
yVelocity =20;
}
for (var i:int = 0; i<10; i++)
{
if(floor_mc.hitTestPoint(player_mc.x, player_mc.y, true))
{
player_mc.y--;
yVelocity = 0;
canJump = true;
}
}
}
你問如何確定'player_mc'和'dies'之間的衝突或者如何重置遊戲變量等? – Marty 2011-12-30 01:57:14
這是一個helluva lotta代碼。你介意修剪它只有必要的部分?另外,請根據@MartyWallace所說的說明 – 2011-12-30 05:33:27