下面我有一個int main()
和兩個頭文件,其中一個是創建線程的類,另一個是在windows_thread
類中創建的名爲object
的類。這個非常簡單的練習應該輸出99,而不是輸出1(出於某種未知的原因)。我也嘗試使用一個指向new
的對象,當void call()
從函數Thread_no_1()
崩潰到類object
時,可能是因爲它不存在。我希望有人可以解決這個問題,否則我只會在int main()
中使用windows線程。Windows CreateThread在類函數調用中,指針引用崩潰?
這是主要的。
#include "windows_thread.h"
int main()
{
windows_thread* THREAD = new windows_thread();
THREAD->thread();
delete THREAD;
return 0;
}
這是windows_thread.h
#include <windows.h>
#include <stdio.h>
#include "object.h"
#define BUF_SIZE 255
class windows_thread
{
object OBJECT;
public:
windows_thread():OBJECT(99)
{
//OBJECT = new object(99);
}
~windows_thread()
{
//delete OBJECT;
}
void thread()
{
std::cout<<"void thread: "<<std::endl;
int Data_Of_Thread_1 = 1; // Data of Thread 1
HANDLE Handle_Of_Thread_1 = 0; // variable to hold handle of Thread 1
HANDLE Array_Of_Thread_Handles[1]; // Aray to store thread handles
// Create thread 1.
Handle_Of_Thread_1 = CreateThread(NULL, 0, Wrap_Thread_no_1, &Data_Of_Thread_1, 0, NULL);
if (Handle_Of_Thread_1 == NULL) ExitProcess(Data_Of_Thread_1);
// Store Thread handles in Array of Thread Handles as per the requirement of WaitForMultipleObjects()
Array_Of_Thread_Handles[0] = Handle_Of_Thread_1;
// Wait until all threads have terminated.
WaitForMultipleObjects(1, Array_Of_Thread_Handles, TRUE, INFINITE);
printf("Since All threads executed lets close their handles \n");
// Close all thread handles upon completion.
CloseHandle(Handle_Of_Thread_1);
}
void DisplayMessage (HANDLE hScreen, char *ThreadName, int Data, int Count)
{
TCHAR msgBuf[BUF_SIZE];
size_t cchStringSize;
DWORD dwChars;
// Print message using thread-safe functions.
//StringCchPrintf(msgBuf, BUF_SIZE, TEXT("Executing iteration %02d of %s having data = %02d \n"), Count, ThreadName, Data);
//StringCchLength(msgBuf, BUF_SIZE, &cchStringSize);
WriteConsole(hScreen, msgBuf, cchStringSize, &dwChars, NULL);
Sleep(1000);
}
DWORD WINAPI Thread_no_1()
{
std::cout<<"Thread_no_1: "<<std::endl;
OBJECT.call();
//OBJECT->call();
return 0;
}
static DWORD WINAPI Wrap_Thread_no_1(LPVOID lpParam)
{
std::cout<<"Wrap_Thread_no_1: "<<std::endl;
windows_thread *self = reinterpret_cast<windows_thread*>(lpParam);
self->Thread_no_1();
return 0;
}
};
下是object.h
#ifndef OBJECT_H
#define OBJECT_H
#include <iostream>
class object
{
private:
int value;
public:
object(int value)
{
std::cout<<"object::constructor: "<<std::endl;
this->value = value;
}
~object(){}
void call()
{
std::cout<<"object::call(): begin"<<std::endl;
std::cout<<value<<std::endl;
std::cout<<"object::call(): end"<<std::endl;
}
};
#endif
你正在做的'main'指針的原因嗎? – chris 2013-03-05 14:14:26
這可以做到這一點,看你如何傳遞一個指向整數的指針:'windows_thread * self = reinterpret_cast(lpParam); self-> Thread_no_1();' –
chris
2013-03-05 14:16:13
@我想它可能是'windows_thread THREAD;'。我傾向於臨時創建對象,因此是臨時使用的線程。有沒有辦法以其他方式釋放記憶? – pandoragami 2013-03-05 14:27:52