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我創建一個遊戲,並同時實現這兩個iPhone 5和非iPhone 5。在我的應用程序的委託,我有以下:的Cocos2D加載多個場景
CGSize winSize = [[CCDirector sharedDirector] winSize];
NSLog(@"Height: %f", winSize.height);
if(winSize.height == 568) {
[[CCDirector sharedDirector] runWithScene:sceneI5];
NSLog(@"Iphone 5 scene");
} else {
[[CCDirector sharedDirector] runWithScene:scene];
NSLog(@"Regular Scene");
}
凡sceneI5是是Cocos2d現場專門爲iPhone 5.我注意到兩個場景因爲某些原因開始運行,即聲音播放兩次,首先加載常規閃屏場景,然後立即加載iphone 5的啓動畫面。任何人都可以幫我弄清楚爲什麼會發生這種情況?