2
我無法弄清楚這一點。我有一個遊戲,玩家在從天上掉落時必須抓到漿果。當玩家錯過一次時,我希望屏幕閃爍紅色,漿果停止下落,並讓遊戲暫停3秒,然後恢復。Sprite套件在失去生命時暫停遊戲
@interface SpriteMyScene : SKScene{
SKAction *sceneUnPaused;
SKAction *scenePaused;
}
2種方法暫停遊戲。
-(SKAction*)unpaused {
sceneUnPaused = [SKAction runBlock:^{
self.scene.view.paused = NO;
}];
return sceneUnPaused;}
-(SKAction*)paused{
scenePaused = [SKAction runBlock:^{
self.scene.view.paused = YES;
}];
return scenePaused;
}
創建漿果及其動作的方法。
- (void)addBerry {
...
...
// Create the actions
//For each individual berry
SKAction * actionMove = ...
SKAction * gameWon = ...
SKAction * actionMoveDone = ...
SKAction *wait3Seconds = [SKAction waitForDuration:3];
SKAction * loseAction = [SKAction runBlock:^{
[self subtractLives];
NSLog(@"Lost a life");
[self vibrate];
[self runAction:scenePaused];
[self runAction:wait3Seconds];
[berry removeFromParent];
[self runAction:sceneUnPaused];
if (_playerLives == 0){
[[SoundManager sharedManager] stopMusic];
SKTransition *reveal = [SKTransition fadeWithDuration:1.0];
SKScene * gameOverScene = [[GameOverScene alloc] initWithSize:self.size andScore:_berriesKilled];
[self.view presentScene:gameOverScene transition: reveal];}}];
SKAction *berrie = [SKAction runBlock:^{
[berry runAction:actionMove];}];
[berry runAction:[SKAction sequence:@[berrie, gameWon, actionMove, loseAction, actionMoveDone]]];
}
我不知道這是否是必要或不適合你們幫我弄清楚爲什麼它不會工作,但這裏要說的是,當我將決定更新方法產卵漿果。
- (void)updateWithTimeSinceLastUpdate:(CFTimeInterval)timeSinceLast {
self.lastSpawnTimeInterval += timeSinceLast;
if (self.lastSpawnTimeInterval > [self determineAmountOfBerries]) {
self.lastSpawnTimeInterval = 0;
[self addBerry];
}
}