在使用PowerVR G6200 GPU(例如Sony Xperia M5(E5603)和Xiaomi Redmi Note 3(hennessy))的設備上,創建用於使用OpenGL ES 2進行渲染的EGL上下文失敗,同時,它適用於所有其它設備我測試:在PowerVR上使用EGLConfigChooser的java.lang.RuntimeException G6200
:class CustomEGLConfigChooser implements GLSurfaceView.EGLConfigChooser {
public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
EGLConfig [] configs = new EGLConfig[1];
int [] num_config = new int[1];
int [] attrib_list = new int[] {
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_ALPHA_SIZE, 8,
EGL10.EGL_DEPTH_SIZE, 24,
EGL10.EGL_STENCIL_SIZE, 8,
EGL10.EGL_SURFACE_TYPE, EGL10.EGL_WINDOW_BIT,
EGL10.EGL_NONE,
};
boolean res = egl.eglChooseConfig(display, attrib_list, configs, configs.length, num_config);
if (res && num_config[0] > 0) {
return configs[0];
}
return null;
}
}
的配置選擇器從GLSurfaceView
子像這樣使用:
java.lang.RuntimeException:
at android.opengl.GLSurfaceView$EglHelper.throwEglException (GLSurfaceView.java:1233)
at android.opengl.GLSurfaceView$EglHelper.throwEglException (GLSurfaceView.java:1224)
at android.opengl.GLSurfaceView$EglHelper.start (GLSurfaceView.java:1074)
at android.opengl.GLSurfaceView$GLThread.guardedRun (GLSurfaceView.java:1447)
at android.opengl.GLSurfaceView$GLThread.run (GLSurfaceView.java:1286)
的配置選擇器是這樣實現的
public class GameView extends GLSurfaceView {
public GameView (Context context, ClientConfig clientConfig) {
super(context);
setEGLContextClientVersion(2);
setEGLConfigChooser(new CustomEGLConfigChooser());
}
}