我有一個跳躍向前的球員。我在路上也有樹。當玩家試圖向後或側身移入樹中時,我不能。但是,當我向前移動時,我直接穿過物體並向側面移動。我檢查與硬幣和汽車的碰撞,這兩個工作只是與我橫過的樹木一起工作。爲什麼玩家只有在向前移動時纔會穿過物體?
void OnTriggerEnter (Collider col) {
else if (col.gameObject.name == "tree1(Clone)" || col.gameObject.name == "tree2(Clone)" ||
col.gameObject.name == "tree3(Clone)" || col.gameObject.name == "tree4(Clone)") {
charController.canMove = false;
if (gameObject.name == "LeftCollider" && charController.lastJump == JumpDirection.left) { // left collider
charController.endPosition.z -= CharController.jumpDistance;
} else if (gameObject.name == "RightCollider" && charController.lastJump == JumpDirection.right) { // right collider
charController.endPosition.z += CharController.jumpDistance;
} else if (gameObject.name == "FrontCollider" && charController.lastJump == JumpDirection.up) { // front collider
charController.endPosition.x -= CharController.jumpDistance;
environmentMaker.collideFront = true;
environmentMaker.charRoadPos--;
} else if (gameObject.name == "BackCollider" && charController.lastJump == JumpDirection.down) { // back collider
charController.endPosition.x += CharController.jumpDistance;
}
正面/左面/右面/背面/對撞機只是我的玩家前面的物體。
還值得注意的是,不要指定每個可能的對象,你不想讓你移動通過你可以檢查對象的標籤。如果你創建一個名爲「Trees」的標籤,它只是一張支票。 if(col.gameobject.tag ==「Trees」){charController.canMove = false;} –