2016-06-21 37 views
2

我目前正在嘗試開發一個項目的ArUco立方體檢測器。我們的目標是在不使用大型ArUco電路板的情況下獲得更加穩定和準確的姿態估計。然而,爲了這個工作,我需要知道每個標記的方向。使用draw3dAxis方法,我發現X和Y軸不會始終出現在相同的位置。這裏是一個視頻演示問題:https://youtu.be/gS7BWKm2nmgArUco Axis交換時繪圖3dAxis

這似乎是與Rvec檢測問題。 Rvec的前兩個值有一​​個明顯的轉變,在軸交換之前它將保持相當一致。當這個軸交換髮生時,值可以在2-6的任何位置變化。該ARuco庫並試圖解決旋轉如圖所示Marker.calculateMarkerId()方法:

/** 
* Return the id read in the code inside a marker. Each marker is divided into 7x7 regions 
* of which the inner 5x5 contain info, the border should always be black. This function 
* assumes that the code has been extracted previously. 
* @return the id of the marker 
*/ 
protected int calculateMarkerId(){ 
    // check all the rotations of code 
    Code[] rotations = new Code[4]; 
    rotations[0] = code; 
    int[] dists = new int[4]; 
    dists[0] = hammDist(rotations[0]); 
    int[] minDist = {dists[0],0}; 
    for(int i=1;i<4;i++){ 
     // rotate 
     rotations[i] = Code.rotate(rotations[i-1]); 
     dists[i] = hammDist(rotations[i]); 
     if(dists[i] < minDist[0]){ 
      minDist[0] = dists[i]; 
      minDist[1] = i; 
     } 
    } 
    this.rotations = minDist[1]; 
    if(minDist[0] != 0){ 
     return -1; // matching id not found 
    } 
    else{ 
     this.id = mat2id(rotations[minDist[1]]); 
    } 
    return id; 
} 

和MarkerDetector.detect()不調用該方法,並使用getRotations()方法:

// identify the markers 
    for(int i=0;i<nCandidates;i++){ 
     if(toRemove.get(i) == 0){ 
      Marker marker = candidateMarkers.get(i); 
      Mat canonicalMarker = new Mat(); 
      warp(in, canonicalMarker, new Size(50,50), marker.toList()); 
      marker.setMat(canonicalMarker); 
      marker.extractCode(); 
      if(marker.checkBorder()){ 
       int id = marker.calculateMarkerId(); 
       if(id != -1){ 
        // rotate the points of the marker so they are always in the same order no matter the camera orientation 
        Collections.rotate(marker.toList(), 4-marker.getRotations()); 

        newMarkers.add(marker); 

       } 
      } 
     } 
    } 

爲ArUco庫完整的源代碼是在這裏:https://github.com/sidberg/aruco-android/blob/master/Aruco/src/es/ava/aruco/MarkerDetector.java

如果任何人有任何意見或解決方案,我會非常親切。如果您有任何疑問,請與我聯繫。

回答

2

我確實發現了問題。事實證明,標記類有一個旋轉變量,可用於旋轉軸以與標記的方向對齊。我寫的utils的類下面的方法:

protected static void alignToId(Mat rotation, int codeRotation) { 
    //get the matrix corresponding to the rotation vector 
    Mat R = new Mat(3, 3, CvType.CV_64FC1); 
    Calib3d.Rodrigues(rotation, R); 

    codeRotation += 1; 
    //create the matrix to rotate around Z Axis 
    double[] rot = { 
      Math.cos(Math.toRadians(90) * codeRotation), -Math.sin(Math.toRadians(90) * codeRotation), 0, 
      Math.sin(Math.toRadians(90) * codeRotation), Math.cos(Math.toRadians(90) * codeRotation), 0, 
      0, 0, 1 
    }; 

    // multiply both matrix 
    Mat res = new Mat(3, 3, CvType.CV_64FC1); 
    double[] prod = new double[9]; 
    double[] a = new double[9]; 
    R.get(0, 0, a); 
    for (int i = 0; i < 3; i++) 
     for (int j = 0; j < 3; j++) { 
      prod[3 * i + j] = 0; 
      for (int k = 0; k < 3; k++) { 
       prod[3 * i + j] += a[3 * i + k] * rot[3 * k + j]; 
      } 
     } 
    // convert the matrix to a vector with rodrigues back 
    res.put(0, 0, prod); 
    Calib3d.Rodrigues(res, rotation); 
} 

,我把它稱爲從Marker.calculateExtrinsics方法:

 Utils.alignToId(Rvec, this.getRotations());