2
我在從遊戲中心多人遊戲設備之間發送數據時遇到了很多麻煩。我可以建立一個匹配並使用戶連接,但由於某種原因,我無法發送數據。這裏是我的代碼:從遊戲中心發送和接收數據
-(void)sendData {
NSError *error;
int myScore = scoreInt;
NSData *packet = [NSData dataWithBytes:&myScore length:sizeof(myScore)];
[theMatch sendDataToAllPlayers: packet withDataMode: GKMatchSendDataUnreliable error: &error];
if (error != nil)
{
NSLog(@"ERROR: %@", error);
}
}
-(void)match:(GKMatch *)match didReceiveData:(NSData *)data fromPlayer:(NSString *)playerID {
NSLog(@"called");
}
我從另一種觀點認爲載着我的比賽,我不知道如果多數民衆贊成的問題,但這裏的代碼時,遊戲中心找到匹配:
- (void)matchmakerViewController:(GKMatchmakerViewController *)viewController didFindMatch:(GKMatch *)match
{
MultiplayerView *mpv = [[MultiplayerView alloc] init];
[self dismissModalViewControllerAnimated:NO];
mpv.theMatch = match; // Use a retaining property to retain the match.
match.delegate = self;
NSLog(@"Matched");
if (!self.matchStarted && match.expectedPlayerCount == 0)
{
self.matchStarted = YES;
NSLog(@"Lets Go");
MultiplayerView *mpv = [[MultiplayerView alloc] init];
[mpv setModalTransitionStyle:UIModalTransitionStyleCrossDissolve];
[self presentModalViewController:mpv animated:YES];
}
}
任何想法?
大衛布拉德我有同樣的問題http://stackoverflow.com/questions/12641113/issues-regarding-gamecenterios。但沒有得到任何answer.please幫助我。如果你得到任何答案關於這個 –