2017-02-17 50 views
1

我現在擁有:節點當前只在x軸上以直線行進。如何使SKSpriteNode落在下降曲線

let actionBomb = SKAction.repeatForever(SKAction.moveTo(x: 495, duration: 3.0)) 

我正在尋找實現:我們的目標是要擁有一個向下的曲線節點行程,直到擊中地面。我不知道如何去實現這一點。

這裏是我當前的代碼:

func bombAction(){ 


     if(self.action(forKey: "spawnBomb") != nil){return} 
     let bombTimer = SKAction.wait(forDuration: 5, withRange: 8) 
     let spawnbombA = SKAction.run { 

      self.bomb = SKSpriteNode(imageNamed: "bomb1") 
      self.bomb.zPosition = 1 
      self.bomb.physicsBody = SKPhysicsBody(circleOfRadius: self.bomb.size.height/10.0) 
      self.bomb.physicsBody?.isDynamic = true 
      self.bomb.physicsBody?.allowsRotation = false 
      self.bomb.physicsBody?.affectedByGravity = true 

      var bombPosition = Array<CGPoint>() 

      bombPosition.append((CGPoint(x:400, y:475))) 
      bombPosition.append((CGPoint(x:500, y:475))) 
      bombPosition.append((CGPoint(x:750, y:475))) 

let shuffledLocations = GKRandomSource.sharedRandom().arrayByShufflingObjects(in: bombPosition) as! [CGPoint] 

      self.bomb.position = shuffledLocations[0] 

      let spawnLocationBomb = bombPosition[Int(arc4random_uniform(UInt32(bombPosition.count)))] 

      let actionBomb = SKAction.repeatForever(SKAction.moveTo(x: 495, duration: 3.0)) 
      self.bomb.run(actionBomb) 
      self.bomb.position = spawnLocationBomb 
      self.addChild(self.bomb) 
      print(spawnLocationBomb) 

     } 

     let sequenceBomb = SKAction.sequence([bombTimer, spawnbombA]) 
     self.run(SKAction.repeatForever(sequenceBomb), withKey: "spawnBomb")  
     } 
+0

動作:SKAction.moveTo不受重力影響,移動炸彈,你應該使用衝動力來代替。檢查[this](https://developer.apple.com/reference/spritekit/skphysicsbody/1519900-applyimpulse) –

回答

1

不要忘記設置重力場景的physicsWorld

class GameScene: SKScene { 

    override func didMove(to view: SKView) {   
     physicsWorld.gravity = CGVector(dx: 0, dy: -1) 
    } 
}