好像,一旦你開始你突然發現一個解決方案的賞金,你沒能在過去幾個月中找到。
我回答我的解決方案,目前的工作,但肯定可以做得更好。
什麼,我是基於兩個不同來源的提議:由科林·埃伯哈特
讓我們先從XAML:
<ItemsControl ItemsSource="{Binding Items}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Border BorderBrush="{StaticResource PhoneForegroundBrush}">
<utils:TemplateSelector Content="{Binding}"/>
<toolkit:GestureService.GestureListener>
<toolkit:GestureListener
DragStarted="GestureListener_OnDragStarted"
DragDelta="GestureListener_OnDragDelta"
DragCompleted="GestureListener_OnDragCompleted"/>
</toolkit:GestureService.GestureListener>
</Border>
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas x:Name="WidgetsCanvas" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"/>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
(toolkit
來自Windows Phone Toolkit)
現在讓我們來看看這三個阻力處理程序的執行。
private int _zindex; //Used to keep the moved element on the top, not working for now
private FrameworkElement _movedObject; //The element that we're moving. Used to avoid moving multiple items if they overlap
private void GestureListener_OnDragStarted(object sender, DragStartedGestureEventArgs e)
{
if (_movedObject != null) return; // We're already moving something!
// Initialize the drag
var fe = sender as FrameworkElement; // The element that we want to move
(fe as Border).BorderThickness = new Thickness(5); // A simple effect to mark the element on the screen
_movedObject = fe; // We set the current object to the one which is moving
Canvas.SetZIndex(fe, _zindex++); // This should take the moved object on the top but it's not working
}
private void GestureListener_OnDragDelta(object sender, DragDeltaGestureEventArgs e)
{
var fe = sender as FrameworkElement;
if (!fe.Equals(_movedObject)) return; // We change the object's position only if this is the one who started the event
var offset = DragManager.GetOffset(fe); // We get the current position
var canvas = DragManager.FindChild<Canvas>(Application.Current.RootVisual, "ItemsCanvas"); // We need the container of our object to force it to stay inside the container
//The new position is given by the old one plus the change reported by the event
var horizontalOffset = offset.HorizontalValue + e.HorizontalChange;
var verticalOffset = offset.VerticalValue + e.VerticalChange;
// We need to check if the new position is outside our container's bounds
if (horizontalOffset < 0) horizontalOffset = 0;
else if (horizontalOffset > (canvas.ActualWidth - fe.ActualWidth)) horizontalOffset = canvas.ActualWidth - fe.ActualWidth;
if (verticalOffset < 0) verticalOffset = 0;
else if (verticalOffset > (canvas.ActualHeight - fe.ActualHeight)) verticalOffset = canvas.ActualHeight - fe.ActualHeight;
// Once we've got everything set, we can move our component
DragManager.SetOffset(fe, horizontalOffset, verticalOffset);
}
private void GestureListener_OnDragCompleted(object sender, DragCompletedGestureEventArgs e)
{
var fe = sender as FrameworkElement;
(fe as Border).BorderThickness = new Thickness(0); // We undo our effect
_movedObject = null; // The movement is done so we can reset our current object and wait for a new one to come
}
處理程序使用我稱爲DragManager
的類。它的代碼是相當simplet:
public static class DragManager
{
public static void SetOffset(FrameworkElement fe, double horizontalOffset, double verticalOffset)
{
var trans = new TranslateTransform
{
X = horizontalOffset,
Y = verticalOffset
};
// I don't know what may change, in terms of performance, between applying the transform or just changing the margins. I'm using the margins because the transform may be needed for some other purpose
//fe.RenderTransform = trans;
fe.Margin = new Thickness(horizontalOffset, verticalOffset, 0, 0); // We just change our object's margins to reflect its new position
// We store the current position in the objects Tag (maybe there's a better solution but I'm quite new to C#/xaml)
fe.Tag = new Offset
{
VerticalValue = verticalOffset,
HorizontalValue = horizontalOffset,
Transform = trans
};
}
public static Offset GetOffset(FrameworkElement fe)
{
if (fe.Tag == null) fe.Tag = new Offset();
return (Offset)fe.Tag;
}
public struct Offset
{
public double HorizontalValue { get; set; }
public double VerticalValue { get; set; }
public TranslateTransform Transform { get; set; }
}
public static T FindChild<T>(DependencyObject parent, string childName) where T : DependencyObject
{
// Confirm parent and childName are valid.
if (parent == null)
{
return null;
}
T foundChild = null;
var childrenCount = VisualTreeHelper.GetChildrenCount(parent);
for (var i = 0; i < childrenCount; i++)
{
var child = VisualTreeHelper.GetChild(parent, i);
// If the child is not of the request child type child
var childType = child as T;
if (childType == null)
{
// recursively drill down the tree
foundChild = FindChild<T>(child, childName);
// If the child is found, break so we do not overwrite the found child.
if (foundChild != null)
{
break;
}
}
else if (!String.IsNullOrEmpty(childName))
{
var frameworkElement = child as FrameworkElement;
// If the child's name is set for search
if (frameworkElement != null && frameworkElement.Name == childName)
{
// if the child's name is of the request name
foundChild = (T)child;
break;
}
// Need this in case the element we want is nested
// in another element of the same type
foundChild = FindChild<T>(child, childName);
}
else
{
// child element found.
foundChild = (T)child;
break;
}
}
return foundChild;
}
}
正如我已經說過,這個代碼工作現在。
如果有人有一些改進它的建議,請在這裏寫下來,以便我可以看到/測試一個更好的方式來做這種事情!
通過鼠標拖動,你的意思是拖放類型的行爲,如[AllowDrop](http://msdn.microsoft.com/en-us/library/system.windows.uielement.allowdrop.aspx)功能?或者你是否只是試圖提供物品,並允許每一個被拖動到整個屏幕? –
第二個。我只需要通過握住和移動它們來「重新定位」控件。沒有拖放或類似的東西 – StepTNT
嗯,並且你將行爲附加到'ItemTemplate'中的項目上?你可以試着將你的'ItemPanelTemplate'設置爲一個'Canvas',起初我以爲你有事搞亂了它,但它是一個ItemsControl,所以它不應該這樣做,但沒有測試它很難說。希望我對你有一個絕對的答案,但這是我最終想弄明白的那些事情之一。 –