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我正在執行此代碼來繪製聲波。它位於soundmixer的土坯住房。我的問題是如何擴大聲波?例如,我希望它是655像素。我可以改變它來繪製到不同的渠道,也改變繪圖的高度,但無法找到如何改變整個圖紙的寬度如何擴大AS3中的聲波?
任何想法如何做到這一點?
謝謝。
package {
import flash.display.Sprite;
import flash.display.Graphics;
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundChannel;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.utils.ByteArray;
import flash.text.TextField;
public class SoundMixer_computeSpectrumExample extends Sprite {
public function SoundMixer_computeSpectrumExample() {
var snd:Sound = new Sound();
var req:URLRequest = new URLRequest("Song1.mp3");
snd.load(req);
var channel:SoundChannel;
channel = snd.play();
addEventListener(Event.ENTER_FRAME, onEnterFrame);
channel.addEventListener(Event.SOUND_COMPLETE, onPlaybackComplete);
}
private function onEnterFrame(event:Event):void {
var bytes:ByteArray = new ByteArray();
const PLOT_HEIGHT:int = 25;
const CHANNEL_LENGTH:int = 256;
SoundMixer.computeSpectrum(bytes, false, 0);
var g:Graphics = this.graphics;
g.clear();
g.lineStyle(0, 0x6600CC);
g.beginFill(0x6600CC);
g.moveTo(0, PLOT_HEIGHT);
var n:Number = 0;
for (var i:int = 0; i < CHANNEL_LENGTH; i++) {
n = (bytes.readFloat() * PLOT_HEIGHT);
g.lineTo(i * 2, PLOT_HEIGHT - n);
}
g.lineTo(CHANNEL_LENGTH * 2, PLOT_HEIGHT);
g.endFill();
g.lineStyle(0, 0xCC0066);
g.beginFill(0xCC0066, 0.5);
g.moveTo(CHANNEL_LENGTH * 2, PLOT_HEIGHT);
for (i = CHANNEL_LENGTH; i > 0; i--) {
n = (bytes.readFloat() * PLOT_HEIGHT);
g.lineTo(i * 2, PLOT_HEIGHT - n);
}
g.lineTo(0, PLOT_HEIGHT);
g.endFill();
}
private function onPlaybackComplete(event:Event):void {
removeEventListener(Event.ENTER_FRAME, onEnterFrame);
}
}
}
wooow感謝不行。真正有用:) – Vlad