4
GLSL着色器錯誤 錯誤:0:1:「(」:語法錯誤:構造函數調用可能沒有精確GLSL着色器錯誤「構造函數調用可能沒有精確」
我看到這個錯誤有基於GLPaint演示的是iOS 8應用的Xcode 6 ...(在iOS7正常工作)
我還注意到,他們不再使用「字符串」的事情在GLPaint演示的1.13版本。
.vsh
static const char* BaseVS = STRINGIFY
(
attribute highp vec4 inVertex;
uniform highp mat4 MVP;
uniform highp float pointSize;
uniform highp vec4 vertexColor;
uniform highp float brushRotation;
varying highp vec4 color;
void main()
{
gl_Position = MVP * inVertex;
gl_PointSize = pointSize;
color = vertexColor;
}
);
.fsh
static const char* BaseFS = STRINGIFY
(
uniform sampler2D texture;
uniform sampler2D normalMap;
uniform highp float brushRotation;
varying highp vec4 color;
varying highp vec3 normal;
varying highp vec3 lightDir;
varying highp vec3 eyeVec;
precision highp float;
void main (void)
{
highp float vRotation = (brushRotation/180.0)*3.14;;
highp float mid = 0.5;
highp vec2 rotated = vec2(cos(vRotation) * (gl_PointCoord.x - mid) + sin(vRotation) * (gl_PointCoord.y - mid) + mid,
cos(vRotation) * (gl_PointCoord.y - mid) - sin(vRotation) * (gl_PointCoord.x - mid) + mid);
highp vec4 rotatedTexture = texture2D(texture, rotated);
gl_FragColor = color * rotatedTexture;
}
);
該死!你一定得到了「高」才能得到這個。開玩笑 :) 。你是救世主。萬分感謝。 – instaable