我正在用Apple Sprite Kit編寫一個小遊戲。如何防止兩種類型的SpriteKit節點相互衝突?
我遇到了碰撞問題。 有時我不想讓兩個skobriteNodes與physicsBodys進行交互。
作爲一個例子,我有HERO,ENEMYS和SHOTS,我只希望SHOTS只與ENEMYS進行交互。
但是當兩槍相撞時,他們會改變他們的位置。
用於拍攝的代碼是
shot.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:shot.size];
shot.physicsBody.dynamic = YES;
shot.physicsBody.allowsRotation = FALSE;
shot.physicsBody.categoryBitMask = playerShotCategory;
shot.physicsBody.contactTestBitMask = enemyCategory;
和敵人的代碼是
activeGameObject.physicsBody = [SKPhysicsBody bodyWithRectangleOfSize:activeGameObject.size];
activeGameObject.physicsBody.dynamic = YES;
activeGameObject.physicsBody.categoryBitMask = enemyCategory;
activeGameObject.physicsBody.contactTestBitMask = playerCategory | playerShotCategory;
activeGameObject.physicsBody.allowsRotation = FALSE;
什麼是「playerShotCategory」,「enemyCategory」和「playerCategory」? –