0
我獲得了代碼的這個snippit,它實例化了一個粒子系統預製。我遇到的問題是克隆在5秒延遲後不會被破壞。任何建議表示讚賞。Unity C#4.5.2 2D銷燬實例化的粒子系統預製
private ParticleSystem instantiate(ParticleSystem prefab, Vector3 position)
{
ParticleSystem newParticleSystem = Instantiate(
prefab,
position,
Quaternion.identity
) as ParticleSystem;
if(newParticleSystem.gameObject != null)
{
Destroy(
newParticleSystem.gameObject,
newParticleSystem.startLifetime
);
}
return newParticleSystem;
}